| Unholydemoncúm vs Jin | 40–13 | 75.47% |
| Unholydemoncúm vs Law | 25–21 | 54.35% |
| Unholydemoncúm vs Kazuya | 23–11 | 67.65% |
| Unholydemoncúm vs King | 19–12 | 61.29% |
| Unholydemoncúm vs Steve | 25–4 | 86.21% |
| Unholydemoncúm vs Bryan | 12–10 | 54.55% |
| Unholydemoncúm vs Hwoarang | 9–12 | 42.86% |
| Unholydemoncúm vs Dragunov | 12–6 | 66.67% |
| Unholydemoncúm vs Asuka | 12–5 | 70.59% |
| Unholydemoncúm vs Reina | 10–7 | 58.82% |
| Unholydemoncúm vs Lili | 10–6 | 62.50% |
| Unholydemoncúm vs Paul | 6–9 | 40.00% |
| Unholydemoncúm vs Heihachi | 10–5 | 66.67% |
| Unholydemoncúm vs Yoshimitsu | 9–5 | 64.29% |
| Unholydemoncúm vs Jun | 7–7 | 50.00% |
| Unholydemoncúm vs Fahkumram | 8–6 | 57.14% |
| Unholydemoncúm vs Lee | 9–4 | 69.23% |
| Unholydemoncúm vs Devil Jin | 6–6 | 50.00% |
| Unholydemoncúm vs Nina | 2–10 | 16.67% |
| Unholydemoncúm vs Victor | 10–2 | 83.33% |
| Unholydemoncúm vs Eddy | 5–6 | 45.45% |
| Unholydemoncúm vs Anna | 7–4 | 63.64% |
| Unholydemoncúm vs Armor King | 7–3 | 70.00% |
| Unholydemoncúm vs Lidia | 6–3 | 66.67% |
| Unholydemoncúm vs Lars | 7–1 | 87.50% |
| Unholydemoncúm vs Jack-8 | 4–3 | 57.14% |
| Unholydemoncúm vs Azucena | 5–2 | 71.43% |
| Unholydemoncúm vs Leroy | 4–1 | 80.00% |
| Unholydemoncúm vs Xiaoyu | 2–2 | 50.00% |
| Unholydemoncúm vs Alisa | 3–1 | 75.00% |
| Unholydemoncúm vs Shaheen | 4–0 | 100.00% |
| Unholydemoncúm vs Kuma | 3–1 | 75.00% |
| Unholydemoncúm vs Claudio | 2–1 | 66.67% |
| Unholydemoncúm vs Zafina | 1–2 | 33.33% |
| Unholydemoncúm vs Feng | 1–1 | 50.00% |
| Unholydemoncúm vs Panda | 1–1 | 50.00% |
| Unholydemoncúm vs Leo | 1–0 | 100.00% |
| Unholydemoncúm vs Clive | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.