| BOBMain4Life vs Hwoarang | 61–54 | 53.04% |
| BOBMain4Life vs Armor King | 42–51 | 45.16% |
| BOBMain4Life vs Kazuya | 49–42 | 53.85% |
| BOBMain4Life vs Dragunov | 36–45 | 44.44% |
| BOBMain4Life vs King | 30–40 | 42.86% |
| BOBMain4Life vs Jin | 34–30 | 53.12% |
| BOBMain4Life vs Paul | 32–24 | 57.14% |
| BOBMain4Life vs Victor | 32–21 | 60.38% |
| BOBMain4Life vs Azucena | 38–14 | 73.08% |
| BOBMain4Life vs Bryan | 26–25 | 50.98% |
| BOBMain4Life vs Asuka | 20–31 | 39.22% |
| BOBMain4Life vs Reina | 27–23 | 54.00% |
| BOBMain4Life vs Steve | 18–17 | 51.43% |
| BOBMain4Life vs Lili | 17–16 | 51.52% |
| BOBMain4Life vs Heihachi | 13–19 | 40.62% |
| BOBMain4Life vs Law | 20–10 | 66.67% |
| BOBMain4Life vs Fahkumram | 16–14 | 53.33% |
| BOBMain4Life vs Alisa | 13–15 | 46.43% |
| BOBMain4Life vs Yoshimitsu | 8–17 | 32.00% |
| BOBMain4Life vs Jun | 12–13 | 48.00% |
| BOBMain4Life vs Devil Jin | 16–8 | 66.67% |
| BOBMain4Life vs Feng | 14–10 | 58.33% |
| BOBMain4Life vs Jack-8 | 6–17 | 26.09% |
| BOBMain4Life vs Leroy | 11–12 | 47.83% |
| BOBMain4Life vs Claudio | 12–7 | 63.16% |
| BOBMain4Life vs Nina | 9–10 | 47.37% |
| BOBMain4Life vs Lee | 13–6 | 68.42% |
| BOBMain4Life vs Leo | 13–4 | 76.47% |
| BOBMain4Life vs Lars | 7–9 | 43.75% |
| BOBMain4Life vs Eddy | 6–9 | 40.00% |
| BOBMain4Life vs Shaheen | 5–7 | 41.67% |
| BOBMain4Life vs Miary Zo | 5–7 | 41.67% |
| BOBMain4Life vs Kuma | 6–5 | 54.55% |
| BOBMain4Life vs Zafina | 4–7 | 36.36% |
| BOBMain4Life vs Clive | 3–8 | 27.27% |
| BOBMain4Life vs Xiaoyu | 2–8 | 20.00% |
| BOBMain4Life vs Panda | 7–3 | 70.00% |
| BOBMain4Life vs Anna | 2–7 | 22.22% |
| BOBMain4Life vs Raven | 3–5 | 37.50% |
| BOBMain4Life vs Lidia | 2–5 | 28.57% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.