| RipRidBlaster vs King | 36–28 | 56.25% |
| RipRidBlaster vs Eddy | 27–23 | 54.00% |
| RipRidBlaster vs Jun | 20–19 | 51.28% |
| RipRidBlaster vs Hwoarang | 15–20 | 42.86% |
| RipRidBlaster vs Steve | 20–13 | 60.61% |
| RipRidBlaster vs Jin | 18–12 | 60.00% |
| RipRidBlaster vs Yoshimitsu | 16–13 | 55.17% |
| RipRidBlaster vs Azucena | 12–9 | 57.14% |
| RipRidBlaster vs Bryan | 9–11 | 45.00% |
| RipRidBlaster vs Lars | 12–8 | 60.00% |
| RipRidBlaster vs Reina | 13–7 | 65.00% |
| RipRidBlaster vs Dragunov | 10–8 | 55.56% |
| RipRidBlaster vs Victor | 14–4 | 77.78% |
| RipRidBlaster vs Kazuya | 9–7 | 56.25% |
| RipRidBlaster vs Devil Jin | 7–8 | 46.67% |
| RipRidBlaster vs Lili | 9–6 | 60.00% |
| RipRidBlaster vs Claudio | 9–6 | 60.00% |
| RipRidBlaster vs Leo | 4–10 | 28.57% |
| RipRidBlaster vs Law | 8–5 | 61.54% |
| RipRidBlaster vs Leroy | 8–5 | 61.54% |
| RipRidBlaster vs Asuka | 8–4 | 66.67% |
| RipRidBlaster vs Feng | 5–6 | 45.45% |
| RipRidBlaster vs Lee | 6–4 | 60.00% |
| RipRidBlaster vs Kuma | 6–3 | 66.67% |
| RipRidBlaster vs Zafina | 5–4 | 55.56% |
| RipRidBlaster vs Xiaoyu | 7–1 | 87.50% |
| RipRidBlaster vs Shaheen | 5–3 | 62.50% |
| RipRidBlaster vs Raven | 5–3 | 62.50% |
| RipRidBlaster vs Paul | 3–4 | 42.86% |
| RipRidBlaster vs Jack-8 | 2–4 | 33.33% |
| RipRidBlaster vs Nina | 3–3 | 50.00% |
| RipRidBlaster vs Alisa | 0–5 | 0.00% |
| RipRidBlaster vs Armor King | 5–0 | 100.00% |
| RipRidBlaster vs Lidia | 0–4 | 0.00% |
| RipRidBlaster vs Heihachi | 2–2 | 50.00% |
| RipRidBlaster vs Clive | 1–2 | 33.33% |
| RipRidBlaster vs Panda | 0–2 | 0.00% |
| RipRidBlaster vs Miary Zo | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.