| PoofyAura vs Hwoarang | 278–303 | 47.85% |
| PoofyAura vs Kazuya | 314–230–1 | 57.72% |
| PoofyAura vs Bryan | 253–274 | 48.01% |
| PoofyAura vs King | 201–269 | 42.77% |
| PoofyAura vs Steve | 250–215 | 53.76% |
| PoofyAura vs Lili | 215–222 | 49.20% |
| PoofyAura vs Jin | 236–198 | 54.38% |
| PoofyAura vs Law | 235–184 | 56.09% |
| PoofyAura vs Reina | 237–180 | 56.83% |
| PoofyAura vs Lee | 197–186 | 51.44% |
| PoofyAura vs Yoshimitsu | 200–170 | 54.05% |
| PoofyAura vs Dragunov | 166–204 | 44.86% |
| PoofyAura vs Lars | 181–171 | 51.42% |
| PoofyAura vs Jun | 156–147 | 51.49% |
| PoofyAura vs Paul | 131–169–1 | 43.67% |
| PoofyAura vs Devil Jin | 164–133 | 55.22% |
| PoofyAura vs Heihachi | 141–145 | 49.30% |
| PoofyAura vs Xiaoyu | 113–172 | 39.65% |
| PoofyAura vs Azucena | 142–142 | 50.00% |
| PoofyAura vs Feng | 111–141 | 44.05% |
| PoofyAura vs Raven | 131–110 | 54.36% |
| PoofyAura vs Asuka | 109–131 | 45.42% |
| PoofyAura vs Leo | 106–106 | 50.00% |
| PoofyAura vs Nina | 96–114 | 45.71% |
| PoofyAura vs Armor King | 91–118 | 43.54% |
| PoofyAura vs Claudio | 104–94–1 | 52.53% |
| PoofyAura vs Victor | 97–102 | 48.74% |
| PoofyAura vs Jack-8 | 99–99 | 50.00% |
| PoofyAura vs Eddy | 92–93 | 49.73% |
| PoofyAura vs Lidia | 72–92 | 43.90% |
| PoofyAura vs Leroy | 80–79 | 50.31% |
| PoofyAura vs Alisa | 65–80 | 44.83% |
| PoofyAura vs Zafina | 51–78 | 39.53% |
| PoofyAura vs Fahkumram | 66–55 | 54.55% |
| PoofyAura vs Anna | 48–69 | 41.03% |
| PoofyAura vs Clive | 57–59 | 49.14% |
| PoofyAura vs Shaheen | 52–60 | 46.43% |
| PoofyAura vs Miary Zo | 47–58 | 44.76% |
| PoofyAura vs Kuma | 32–49 | 39.51% |
| PoofyAura vs Panda | 17–20 | 45.95% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.