| Rehab Room vs King | 38–33 | 53.52% |
| Rehab Room vs Heihachi | 26–41 | 38.81% |
| Rehab Room vs Bryan | 27–33 | 45.00% |
| Rehab Room vs Kazuya | 28–32 | 46.67% |
| Rehab Room vs Jin | 32–21 | 60.38% |
| Rehab Room vs Law | 28–24 | 53.85% |
| Rehab Room vs Steve | 27–19 | 58.70% |
| Rehab Room vs Reina | 21–20 | 51.22% |
| Rehab Room vs Clive | 20–16 | 55.56% |
| Rehab Room vs Yoshimitsu | 16–19 | 45.71% |
| Rehab Room vs Armor King | 14–21 | 40.00% |
| Rehab Room vs Azucena | 14–19 | 42.42% |
| Rehab Room vs Eddy | 16–16 | 50.00% |
| Rehab Room vs Paul | 18–13 | 58.06% |
| Rehab Room vs Dragunov | 14–17 | 45.16% |
| Rehab Room vs Jun | 14–16 | 46.67% |
| Rehab Room vs Lili | 9–20 | 31.03% |
| Rehab Room vs Nina | 15–14 | 51.72% |
| Rehab Room vs Hwoarang | 13–14 | 48.15% |
| Rehab Room vs Lidia | 10–15 | 40.00% |
| Rehab Room vs Feng | 8–16 | 33.33% |
| Rehab Room vs Leo | 11–13 | 45.83% |
| Rehab Room vs Victor | 11–12 | 47.83% |
| Rehab Room vs Claudio | 14–8 | 63.64% |
| Rehab Room vs Devil Jin | 7–12 | 36.84% |
| Rehab Room vs Lee | 7–12 | 36.84% |
| Rehab Room vs Leroy | 10–6 | 62.50% |
| Rehab Room vs Xiaoyu | 9–6 | 60.00% |
| Rehab Room vs Asuka | 11–4 | 73.33% |
| Rehab Room vs Fahkumram | 6–9 | 40.00% |
| Rehab Room vs Jack-8 | 3–11 | 21.43% |
| Rehab Room vs Alisa | 7–6 | 53.85% |
| Rehab Room vs Raven | 5–7 | 41.67% |
| Rehab Room vs Lars | 7–4 | 63.64% |
| Rehab Room vs Kuma | 5–6 | 45.45% |
| Rehab Room vs Shaheen | 4–2 | 66.67% |
| Rehab Room vs Zafina | 1–5 | 16.67% |
| Rehab Room vs Miary Zo | 1–5 | 16.67% |
| Rehab Room vs Panda | 3–2 | 60.00% |
| Rehab Room vs Anna | 2–2 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.