| BoevoyMonk vs Kazuya | 151–132 | 53.36% |
| BoevoyMonk vs Jin | 128–108 | 54.24% |
| BoevoyMonk vs King | 118–91 | 56.46% |
| BoevoyMonk vs Bryan | 96–100 | 48.98% |
| BoevoyMonk vs Reina | 106–82 | 56.38% |
| BoevoyMonk vs Heihachi | 89–96 | 48.11% |
| BoevoyMonk vs Steve | 90–56 | 61.64% |
| BoevoyMonk vs Dragunov | 70–71 | 49.65% |
| BoevoyMonk vs Hwoarang | 59–68 | 46.46% |
| BoevoyMonk vs Devil Jin | 71–50 | 58.68% |
| BoevoyMonk vs Law | 68–52 | 56.67% |
| BoevoyMonk vs Yoshimitsu | 65–53 | 55.08% |
| BoevoyMonk vs Lili | 63–54 | 53.85% |
| BoevoyMonk vs Paul | 58–55 | 51.33% |
| BoevoyMonk vs Armor King | 62–39 | 61.39% |
| BoevoyMonk vs Lee | 44–53 | 45.36% |
| BoevoyMonk vs Lidia | 38–52 | 42.22% |
| BoevoyMonk vs Nina | 44–43 | 50.57% |
| BoevoyMonk vs Lars | 46–39 | 54.12% |
| BoevoyMonk vs Jun | 51–33 | 60.71% |
| BoevoyMonk vs Asuka | 52–31 | 62.65% |
| BoevoyMonk vs Clive | 41–40 | 50.62% |
| BoevoyMonk vs Azucena | 41–39 | 51.25% |
| BoevoyMonk vs Eddy | 51–24 | 68.00% |
| BoevoyMonk vs Xiaoyu | 30–33 | 47.62% |
| BoevoyMonk vs Feng | 39–21 | 65.00% |
| BoevoyMonk vs Jack-8 | 26–30 | 46.43% |
| BoevoyMonk vs Victor | 29–24 | 54.72% |
| BoevoyMonk vs Raven | 30–19 | 61.22% |
| BoevoyMonk vs Zafina | 23–23 | 50.00% |
| BoevoyMonk vs Fahkumram | 27–18 | 60.00% |
| BoevoyMonk vs Leo | 24–19 | 55.81% |
| BoevoyMonk vs Miary Zo | 20–22 | 47.62% |
| BoevoyMonk vs Claudio | 21–17–1 | 55.26% |
| BoevoyMonk vs Leroy | 15–24 | 38.46% |
| BoevoyMonk vs Anna | 16–21 | 43.24% |
| BoevoyMonk vs Alisa | 19–17 | 52.78% |
| BoevoyMonk vs Shaheen | 10–8 | 55.56% |
| BoevoyMonk vs Kuma | 9–9 | 50.00% |
| BoevoyMonk vs Panda | 4–5 | 44.44% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.