| PungShinRyeCome vs Dragunov | 32–35 | 47.76% |
| PungShinRyeCome vs Kazuya | 21–39 | 35.00% |
| PungShinRyeCome vs Reina | 28–31 | 47.46% |
| PungShinRyeCome vs Hwoarang | 32–24 | 57.14% |
| PungShinRyeCome vs Jin | 21–35 | 37.50% |
| PungShinRyeCome vs Paul | 37–17 | 68.52% |
| PungShinRyeCome vs King | 23–25 | 47.92% |
| PungShinRyeCome vs Steve | 19–22 | 46.34% |
| PungShinRyeCome vs Lili | 15–25 | 37.50% |
| PungShinRyeCome vs Bryan | 15–20 | 42.86% |
| PungShinRyeCome vs Xiaoyu | 16–15 | 51.61% |
| PungShinRyeCome vs Law | 9–18 | 33.33% |
| PungShinRyeCome vs Azucena | 12–14 | 46.15% |
| PungShinRyeCome vs Victor | 10–16 | 38.46% |
| PungShinRyeCome vs Devil Jin | 9–15 | 37.50% |
| PungShinRyeCome vs Jun | 13–10 | 56.52% |
| PungShinRyeCome vs Asuka | 7–13 | 35.00% |
| PungShinRyeCome vs Feng | 10–9 | 52.63% |
| PungShinRyeCome vs Yoshimitsu | 11–5 | 68.75% |
| PungShinRyeCome vs Lee | 8–8 | 50.00% |
| PungShinRyeCome vs Lars | 5–9 | 35.71% |
| PungShinRyeCome vs Leo | 8–4 | 66.67% |
| PungShinRyeCome vs Claudio | 6–6 | 50.00% |
| PungShinRyeCome vs Kuma | 7–5 | 58.33% |
| PungShinRyeCome vs Eddy | 4–8 | 33.33% |
| PungShinRyeCome vs Alisa | 7–4 | 63.64% |
| PungShinRyeCome vs Leroy | 7–4 | 63.64% |
| PungShinRyeCome vs Clive | 8–2 | 80.00% |
| PungShinRyeCome vs Jack-8 | 2–7 | 22.22% |
| PungShinRyeCome vs Nina | 5–3 | 62.50% |
| PungShinRyeCome vs Shaheen | 5–2 | 71.43% |
| PungShinRyeCome vs Zafina | 3–4 | 42.86% |
| PungShinRyeCome vs Heihachi | 4–2 | 66.67% |
| PungShinRyeCome vs Panda | 3–2 | 60.00% |
| PungShinRyeCome vs Raven | 2–3 | 40.00% |
| PungShinRyeCome vs Lidia | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.