| flexible gote vs Jin | 52–28 | 65.00% |
| flexible gote vs Kazuya | 38–16 | 70.37% |
| flexible gote vs King | 25–27 | 48.08% |
| flexible gote vs Heihachi | 30–16 | 65.22% |
| flexible gote vs Bryan | 17–25 | 40.48% |
| flexible gote vs Steve | 23–18 | 56.10% |
| flexible gote vs Devil Jin | 17–18 | 48.57% |
| flexible gote vs Law | 19–15 | 55.88% |
| flexible gote vs Hwoarang | 21–12 | 63.64% |
| flexible gote vs Reina | 23–10 | 69.70% |
| flexible gote vs Dragunov | 21–7 | 75.00% |
| flexible gote vs Asuka | 11–13 | 45.83% |
| flexible gote vs Lars | 19–5 | 79.17% |
| flexible gote vs Paul | 11–10 | 52.38% |
| flexible gote vs Jun | 6–15 | 28.57% |
| flexible gote vs Eddy | 4–16 | 20.00% |
| flexible gote vs Lili | 9–10 | 47.37% |
| flexible gote vs Clive | 9–9 | 50.00% |
| flexible gote vs Nina | 10–6 | 62.50% |
| flexible gote vs Yoshimitsu | 8–6 | 57.14% |
| flexible gote vs Azucena | 5–8 | 38.46% |
| flexible gote vs Victor | 5–8 | 38.46% |
| flexible gote vs Feng | 6–5 | 54.55% |
| flexible gote vs Lee | 5–6 | 45.45% |
| flexible gote vs Claudio | 6–4 | 60.00% |
| flexible gote vs Xiaoyu | 3–4 | 42.86% |
| flexible gote vs Leo | 2–5 | 28.57% |
| flexible gote vs Alisa | 4–2 | 66.67% |
| flexible gote vs Kuma | 3–3 | 50.00% |
| flexible gote vs Anna | 4–2 | 66.67% |
| flexible gote vs Armor King | 4–1 | 80.00% |
| flexible gote vs Leroy | 2–2 | 50.00% |
| flexible gote vs Fahkumram | 2–2 | 50.00% |
| flexible gote vs Jack-8 | 3–0 | 100.00% |
| flexible gote vs Zafina | 1–2 | 33.33% |
| flexible gote vs Raven | 2–0 | 100.00% |
| flexible gote vs Lidia | 2–0 | 100.00% |
| flexible gote vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.