| trying hitbox vs Kazuya | 148–91 | 61.92% |
| trying hitbox vs Jin | 105–86 | 54.97% |
| trying hitbox vs King | 94–71 | 56.97% |
| trying hitbox vs Bryan | 71–64 | 52.59% |
| trying hitbox vs Dragunov | 71–64 | 52.59% |
| trying hitbox vs Steve | 65–50 | 56.52% |
| trying hitbox vs Feng | 60–50 | 54.55% |
| trying hitbox vs Yoshimitsu | 52–45 | 53.61% |
| trying hitbox vs Hwoarang | 38–58 | 39.58% |
| trying hitbox vs Paul | 56–38 | 59.57% |
| trying hitbox vs Devil Jin | 55–39 | 58.51% |
| trying hitbox vs Law | 52–39 | 57.14% |
| trying hitbox vs Reina | 50–34 | 59.52% |
| trying hitbox vs Jack-8 | 39–31 | 55.71% |
| trying hitbox vs Asuka | 31–37 | 45.59% |
| trying hitbox vs Victor | 35–33 | 51.47% |
| trying hitbox vs Lee | 33–34 | 49.25% |
| trying hitbox vs Jun | 30–36 | 45.45% |
| trying hitbox vs Lili | 37–26 | 58.73% |
| trying hitbox vs Lars | 28–30 | 48.28% |
| trying hitbox vs Heihachi | 28–24 | 53.85% |
| trying hitbox vs Alisa | 22–26 | 45.83% |
| trying hitbox vs Nina | 19–25 | 43.18% |
| trying hitbox vs Azucena | 27–16 | 62.79% |
| trying hitbox vs Eddy | 12–26 | 31.58% |
| trying hitbox vs Xiaoyu | 19–17 | 52.78% |
| trying hitbox vs Leo | 15–16 | 48.39% |
| trying hitbox vs Claudio | 13–16 | 44.83% |
| trying hitbox vs Shaheen | 13–16 | 44.83% |
| trying hitbox vs Lidia | 11–18 | 37.93% |
| trying hitbox vs Kuma | 12–16 | 42.86% |
| trying hitbox vs Zafina | 12–10 | 54.55% |
| trying hitbox vs Leroy | 14–5 | 73.68% |
| trying hitbox vs Raven | 8–10 | 44.44% |
| trying hitbox vs Panda | 2–8 | 20.00% |
| trying hitbox vs Anna | 6–4 | 60.00% |
| trying hitbox vs Clive | 5–3 | 62.50% |
| trying hitbox vs Fahkumram | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.