| GiaCatLang vs King | 62–81 | 43.36% |
| GiaCatLang vs Jin | 61–80 | 43.26% |
| GiaCatLang vs Law | 60–64–1 | 48.39% |
| GiaCatLang vs Hwoarang | 65–53 | 55.08% |
| GiaCatLang vs Kazuya | 46–56 | 45.10% |
| GiaCatLang vs Steve | 51–47–1 | 52.04% |
| GiaCatLang vs Reina | 60–36 | 62.50% |
| GiaCatLang vs Clive | 55–40 | 57.89% |
| GiaCatLang vs Eddy | 38–40 | 48.72% |
| GiaCatLang vs Dragunov | 39–36 | 52.00% |
| GiaCatLang vs Bryan | 31–42 | 42.47% |
| GiaCatLang vs Heihachi | 31–40 | 43.66% |
| GiaCatLang vs Victor | 31–32 | 49.21% |
| GiaCatLang vs Lili | 25–36 | 40.98% |
| GiaCatLang vs Armor King | 24–35 | 40.68% |
| GiaCatLang vs Fahkumram | 28–25 | 52.83% |
| GiaCatLang vs Yoshimitsu | 21–30 | 41.18% |
| GiaCatLang vs Lidia | 26–25 | 50.98% |
| GiaCatLang vs Nina | 16–34 | 32.00% |
| GiaCatLang vs Azucena | 20–28 | 41.67% |
| GiaCatLang vs Lee | 19–28 | 40.43% |
| GiaCatLang vs Paul | 21–25 | 45.65% |
| GiaCatLang vs Xiaoyu | 17–29 | 36.96% |
| GiaCatLang vs Asuka | 23–21 | 52.27% |
| GiaCatLang vs Lars | 13–31 | 29.55% |
| GiaCatLang vs Jun | 24–18 | 57.14% |
| GiaCatLang vs Anna | 15–27 | 35.71% |
| GiaCatLang vs Leo | 22–19 | 53.66% |
| GiaCatLang vs Feng | 13–27 | 32.50% |
| GiaCatLang vs Raven | 21–15 | 58.33% |
| GiaCatLang vs Leroy | 19–16 | 54.29% |
| GiaCatLang vs Devil Jin | 11–21 | 34.38% |
| GiaCatLang vs Kuma | 20–11 | 64.52% |
| GiaCatLang vs Alisa | 9–19 | 32.14% |
| GiaCatLang vs Miary Zo | 12–14 | 46.15% |
| GiaCatLang vs Jack-8 | 9–12 | 42.86% |
| GiaCatLang vs Claudio | 8–12 | 40.00% |
| GiaCatLang vs Shaheen | 8–11 | 42.11% |
| GiaCatLang vs Zafina | 12–5 | 70.59% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.