| TYRONEBEAST vs Jin | 91–74 | 55.15% |
| TYRONEBEAST vs King | 65–68 | 48.87% |
| TYRONEBEAST vs Law | 64–63 | 50.39% |
| TYRONEBEAST vs Steve | 61–49 | 55.45% |
| TYRONEBEAST vs Kazuya | 50–51 | 49.50% |
| TYRONEBEAST vs Hwoarang | 50–39 | 56.18% |
| TYRONEBEAST vs Jun | 43–27 | 61.43% |
| TYRONEBEAST vs Lili | 33–31 | 51.56% |
| TYRONEBEAST vs Clive | 36–26 | 58.06% |
| TYRONEBEAST vs Fahkumram | 30–32 | 48.39% |
| TYRONEBEAST vs Bryan | 34–23 | 59.65% |
| TYRONEBEAST vs Reina | 31–26 | 54.39% |
| TYRONEBEAST vs Azucena | 19–26 | 42.22% |
| TYRONEBEAST vs Dragunov | 21–22 | 48.84% |
| TYRONEBEAST vs Eddy | 16–25 | 39.02% |
| TYRONEBEAST vs Heihachi | 26–15 | 63.41% |
| TYRONEBEAST vs Victor | 19–21 | 47.50% |
| TYRONEBEAST vs Armor King | 20–20 | 50.00% |
| TYRONEBEAST vs Paul | 19–19 | 50.00% |
| TYRONEBEAST vs Yoshimitsu | 15–23 | 39.47% |
| TYRONEBEAST vs Nina | 17–11 | 60.71% |
| TYRONEBEAST vs Asuka | 20–7 | 74.07% |
| TYRONEBEAST vs Devil Jin | 12–15 | 44.44% |
| TYRONEBEAST vs Alisa | 16–11 | 59.26% |
| TYRONEBEAST vs Xiaoyu | 9–13 | 40.91% |
| TYRONEBEAST vs Leo | 5–16 | 23.81% |
| TYRONEBEAST vs Lee | 10–11 | 47.62% |
| TYRONEBEAST vs Feng | 6–13 | 31.58% |
| TYRONEBEAST vs Lars | 9–10 | 47.37% |
| TYRONEBEAST vs Jack-8 | 6–11 | 35.29% |
| TYRONEBEAST vs Claudio | 8–9 | 47.06% |
| TYRONEBEAST vs Raven | 10–6 | 62.50% |
| TYRONEBEAST vs Lidia | 10–6 | 62.50% |
| TYRONEBEAST vs Leroy | 10–5 | 66.67% |
| TYRONEBEAST vs Miary Zo | 4–10 | 28.57% |
| TYRONEBEAST vs Zafina | 5–6 | 45.45% |
| TYRONEBEAST vs Anna | 3–7 | 30.00% |
| TYRONEBEAST vs Shaheen | 7–2 | 77.78% |
| TYRONEBEAST vs Kuma | 2–3 | 40.00% |
| TYRONEBEAST vs Panda | 0–3 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.