| RoboClown vs King | 239–272 | 46.77% |
| RoboClown vs Kazuya | 200–278 | 41.84% |
| RoboClown vs Jin | 178–266 | 40.09% |
| RoboClown vs Bryan | 165–247 | 40.05% |
| RoboClown vs Law | 196–200 | 49.49% |
| RoboClown vs Steve | 147–196 | 42.86% |
| RoboClown vs Reina | 146–172 | 45.91% |
| RoboClown vs Hwoarang | 125–161 | 43.71% |
| RoboClown vs Heihachi | 120–157 | 43.32% |
| RoboClown vs Dragunov | 94–166 | 36.15% |
| RoboClown vs Lidia | 105–155 | 40.38% |
| RoboClown vs Lee | 101–146 | 40.89% |
| RoboClown vs Eddy | 107–117 | 47.77% |
| RoboClown vs Yoshimitsu | 101–119–1 | 45.91% |
| RoboClown vs Jun | 94–119 | 44.13% |
| RoboClown vs Asuka | 72–133 | 35.12% |
| RoboClown vs Armor King | 85–117 | 42.08% |
| RoboClown vs Azucena | 91–108 | 45.73% |
| RoboClown vs Lili | 88–109 | 44.67% |
| RoboClown vs Lars | 78–109 | 41.71% |
| RoboClown vs Raven | 76–111 | 40.64% |
| RoboClown vs Paul | 76–100 | 43.18% |
| RoboClown vs Leroy | 92–84 | 52.27% |
| RoboClown vs Victor | 80–90 | 47.06% |
| RoboClown vs Fahkumram | 67–90 | 42.68% |
| RoboClown vs Devil Jin | 61–95 | 39.10% |
| RoboClown vs Xiaoyu | 64–86 | 42.67% |
| RoboClown vs Feng | 58–77 | 42.96% |
| RoboClown vs Nina | 39–88 | 30.71% |
| RoboClown vs Clive | 51–72 | 41.46% |
| RoboClown vs Leo | 48–65 | 42.48% |
| RoboClown vs Alisa | 38–74 | 33.93% |
| RoboClown vs Kuma | 48–63 | 43.24% |
| RoboClown vs Jack-8 | 48–50 | 48.98% |
| RoboClown vs Shaheen | 31–55 | 36.05% |
| RoboClown vs Claudio | 30–41 | 42.25% |
| RoboClown vs Anna | 26–39 | 40.00% |
| RoboClown vs Zafina | 33–31 | 51.56% |
| RoboClown vs Panda | 8–29 | 21.62% |
| RoboClown vs Miary Zo | 3–6 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.