| 12oclock vs Steve | 7–4 | 63.64% |
| 12oclock vs Lili | 2–5 | 28.57% |
| 12oclock vs Dragunov | 0–7 | 0.00% |
| 12oclock vs Victor | 2–5 | 28.57% |
| 12oclock vs Hwoarang | 1–5 | 16.67% |
| 12oclock vs King | 1–4 | 20.00% |
| 12oclock vs Bryan | 2–3 | 40.00% |
| 12oclock vs Yoshimitsu | 2–2 | 50.00% |
| 12oclock vs Kazuya | 0–4 | 0.00% |
| 12oclock vs Feng | 0–4 | 0.00% |
| 12oclock vs Paul | 1–2 | 33.33% |
| 12oclock vs Jin | 1–2 | 33.33% |
| 12oclock vs Asuka | 2–1 | 66.67% |
| 12oclock vs Reina | 0–3 | 0.00% |
| 12oclock vs Miary Zo | 1–2 | 33.33% |
| 12oclock vs Xiaoyu | 0–2 | 0.00% |
| 12oclock vs Kuma | 0–2 | 0.00% |
| 12oclock vs Armor King | 0–2 | 0.00% |
| 12oclock vs Leroy | 0–1 | 0.00% |
| 12oclock vs Clive | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.