| AceTwoTone vs Law | 4–4 | 50.00% |
| AceTwoTone vs Lee | 0–5 | 0.00% |
| AceTwoTone vs Jin | 1–3 | 25.00% |
| AceTwoTone vs Bryan | 1–2 | 33.33% |
| AceTwoTone vs Steve | 0–3 | 0.00% |
| AceTwoTone vs Leroy | 0–3 | 0.00% |
| AceTwoTone vs Heihachi | 1–2 | 33.33% |
| AceTwoTone vs Hwoarang | 0–2 | 0.00% |
| AceTwoTone vs Xiaoyu | 2–0 | 100.00% |
| AceTwoTone vs Kuma | 2–0 | 100.00% |
| AceTwoTone vs Reina | 1–1 | 50.00% |
| AceTwoTone vs Eddy | 1–1 | 50.00% |
| AceTwoTone vs Paul | 1–0 | 100.00% |
| AceTwoTone vs Asuka | 0–1 | 0.00% |
| AceTwoTone vs Feng | 1–0 | 100.00% |
| AceTwoTone vs Dragunov | 1–0 | 100.00% |
| AceTwoTone vs Raven | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.