| LilCarpeDiemEG vs Kazuya | 22–19 | 53.66% |
| LilCarpeDiemEG vs Armor King | 21–17 | 55.26% |
| LilCarpeDiemEG vs Jin | 16–20 | 44.44% |
| LilCarpeDiemEG vs Miary Zo | 18–17 | 51.43% |
| LilCarpeDiemEG vs Hwoarang | 13–19 | 40.62% |
| LilCarpeDiemEG vs Lili | 10–17 | 37.04% |
| LilCarpeDiemEG vs Steve | 15–11 | 57.69% |
| LilCarpeDiemEG vs Reina | 11–15 | 42.31% |
| LilCarpeDiemEG vs Bryan | 12–11 | 52.17% |
| LilCarpeDiemEG vs Devil Jin | 13–8 | 61.90% |
| LilCarpeDiemEG vs Dragunov | 12–9 | 57.14% |
| LilCarpeDiemEG vs Law | 6–14 | 30.00% |
| LilCarpeDiemEG vs King | 6–13 | 31.58% |
| LilCarpeDiemEG vs Lee | 8–10 | 44.44% |
| LilCarpeDiemEG vs Heihachi | 10–6 | 62.50% |
| LilCarpeDiemEG vs Eddy | 3–10 | 23.08% |
| LilCarpeDiemEG vs Asuka | 3–9 | 25.00% |
| LilCarpeDiemEG vs Lars | 3–8 | 27.27% |
| LilCarpeDiemEG vs Jun | 4–7 | 36.36% |
| LilCarpeDiemEG vs Victor | 7–4 | 63.64% |
| LilCarpeDiemEG vs Yoshimitsu | 4–6 | 40.00% |
| LilCarpeDiemEG vs Paul | 4–4 | 50.00% |
| LilCarpeDiemEG vs Jack-8 | 5–3 | 62.50% |
| LilCarpeDiemEG vs Nina | 5–1 | 83.33% |
| LilCarpeDiemEG vs Xiaoyu | 2–3 | 40.00% |
| LilCarpeDiemEG vs Claudio | 2–3 | 40.00% |
| LilCarpeDiemEG vs Azucena | 1–4 | 20.00% |
| LilCarpeDiemEG vs Lidia | 4–1 | 80.00% |
| LilCarpeDiemEG vs Clive | 2–3 | 40.00% |
| LilCarpeDiemEG vs Fahkumram | 4–1 | 80.00% |
| LilCarpeDiemEG vs Leo | 3–1 | 75.00% |
| LilCarpeDiemEG vs Alisa | 1–3 | 25.00% |
| LilCarpeDiemEG vs Zafina | 3–1 | 75.00% |
| LilCarpeDiemEG vs Leroy | 1–2 | 33.33% |
| LilCarpeDiemEG vs Feng | 0–1 | 0.00% |
| LilCarpeDiemEG vs Shaheen | 0–1 | 0.00% |
| LilCarpeDiemEG vs Kuma | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.