| OG-GODBODY vs King | 104–125 | 45.41% |
| OG-GODBODY vs Jin | 91–112 | 44.83% |
| OG-GODBODY vs Law | 84–75 | 52.83% |
| OG-GODBODY vs Hwoarang | 74–81 | 47.74% |
| OG-GODBODY vs Kazuya | 64–91 | 41.29% |
| OG-GODBODY vs Steve | 84–70 | 54.55% |
| OG-GODBODY vs Reina | 58–71 | 44.96% |
| OG-GODBODY vs Lili | 53–72 | 42.40% |
| OG-GODBODY vs Yoshimitsu | 40–81 | 33.06% |
| OG-GODBODY vs Bryan | 47–73 | 39.17% |
| OG-GODBODY vs Dragunov | 55–53 | 50.93% |
| OG-GODBODY vs Jun | 57–42 | 57.58% |
| OG-GODBODY vs Paul | 43–49 | 46.74% |
| OG-GODBODY vs Azucena | 45–45 | 50.00% |
| OG-GODBODY vs Armor King | 44–41 | 51.76% |
| OG-GODBODY vs Asuka | 41–40 | 50.62% |
| OG-GODBODY vs Victor | 36–44 | 45.00% |
| OG-GODBODY vs Eddy | 38–34 | 52.78% |
| OG-GODBODY vs Nina | 26–42 | 38.24% |
| OG-GODBODY vs Feng | 24–38 | 38.71% |
| OG-GODBODY vs Lars | 30–32 | 48.39% |
| OG-GODBODY vs Lee | 20–39 | 33.90% |
| OG-GODBODY vs Leo | 30–25 | 54.55% |
| OG-GODBODY vs Lidia | 18–34 | 34.62% |
| OG-GODBODY vs Alisa | 17–33 | 34.00% |
| OG-GODBODY vs Xiaoyu | 23–22 | 51.11% |
| OG-GODBODY vs Miary Zo | 17–27 | 38.64% |
| OG-GODBODY vs Devil Jin | 15–26 | 36.59% |
| OG-GODBODY vs Raven | 13–28 | 31.71% |
| OG-GODBODY vs Heihachi | 13–24 | 35.14% |
| OG-GODBODY vs Jack-8 | 18–17 | 51.43% |
| OG-GODBODY vs Leroy | 15–19 | 44.12% |
| OG-GODBODY vs Kuma | 9–22 | 29.03% |
| OG-GODBODY vs Fahkumram | 16–15 | 51.61% |
| OG-GODBODY vs Claudio | 12–14 | 46.15% |
| OG-GODBODY vs Clive | 10–11 | 47.62% |
| OG-GODBODY vs Zafina | 9–9 | 50.00% |
| OG-GODBODY vs Shaheen | 5–8 | 38.46% |
| OG-GODBODY vs Anna | 3–10 | 23.08% |
| OG-GODBODY vs Panda | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.