| TouchDaGround vs Eddy | 26–60 | 30.23% |
| TouchDaGround vs Kazuya | 43–39 | 52.44% |
| TouchDaGround vs Steve | 31–43 | 41.89% |
| TouchDaGround vs Jin | 23–49 | 31.94% |
| TouchDaGround vs Victor | 30–37 | 44.78% |
| TouchDaGround vs Reina | 36–29 | 55.38% |
| TouchDaGround vs Bryan | 28–33 | 45.90% |
| TouchDaGround vs King | 27–31 | 46.55% |
| TouchDaGround vs Hwoarang | 16–41 | 28.07% |
| TouchDaGround vs Jun | 23–31 | 42.59% |
| TouchDaGround vs Clive | 20–29 | 40.82% |
| TouchDaGround vs Yoshimitsu | 25–23 | 52.08% |
| TouchDaGround vs Dragunov | 22–26 | 45.83% |
| TouchDaGround vs Law | 19–27 | 41.30% |
| TouchDaGround vs Asuka | 19–27 | 41.30% |
| TouchDaGround vs Feng | 20–25 | 44.44% |
| TouchDaGround vs Paul | 20–19 | 51.28% |
| TouchDaGround vs Lili | 12–25–1 | 32.43% |
| TouchDaGround vs Nina | 13–24 | 35.14% |
| TouchDaGround vs Lars | 8–23 | 25.81% |
| TouchDaGround vs Azucena | 18–12 | 60.00% |
| TouchDaGround vs Xiaoyu | 11–17 | 39.29% |
| TouchDaGround vs Lee | 11–16 | 40.74% |
| TouchDaGround vs Alisa | 6–19 | 24.00% |
| TouchDaGround vs Heihachi | 13–12 | 52.00% |
| TouchDaGround vs Jack-8 | 11–13 | 45.83% |
| TouchDaGround vs Leroy | 15–9 | 62.50% |
| TouchDaGround vs Leo | 8–15 | 34.78% |
| TouchDaGround vs Raven | 13–8 | 61.90% |
| TouchDaGround vs Devil Jin | 6–12 | 33.33% |
| TouchDaGround vs Zafina | 7–9 | 43.75% |
| TouchDaGround vs Claudio | 9–5 | 64.29% |
| TouchDaGround vs Lidia | 4–8 | 33.33% |
| TouchDaGround vs Kuma | 3–7 | 30.00% |
| TouchDaGround vs Panda | 5–4 | 55.56% |
| TouchDaGround vs Shaheen | 3–5 | 37.50% |
| TouchDaGround vs Fahkumram | 5–3 | 62.50% |
| TouchDaGround vs Anna | 4–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.