Sl0th666 vs Bryan | 24–20 | 54.55% |
Sl0th666 vs Kazuya | 20–24 | 45.45% |
Sl0th666 vs Law | 13–23 | 36.11% |
Sl0th666 vs Lili | 17–17 | 50.00% |
Sl0th666 vs Reina | 11–23 | 32.35% |
Sl0th666 vs King | 16–17 | 48.48% |
Sl0th666 vs Steve | 17–16 | 51.52% |
Sl0th666 vs Heihachi | 15–16 | 48.39% |
Sl0th666 vs Jin | 11–19 | 36.67% |
Sl0th666 vs Lee | 18–11 | 62.07% |
Sl0th666 vs Hwoarang | 12–15 | 44.44% |
Sl0th666 vs Azucena | 9–16 | 36.00% |
Sl0th666 vs Nina | 9–15 | 37.50% |
Sl0th666 vs Yoshimitsu | 13–10 | 56.52% |
Sl0th666 vs Clive | 9–12 | 42.86% |
Sl0th666 vs Dragunov | 10–10 | 50.00% |
Sl0th666 vs Eddy | 2–17 | 10.53% |
Sl0th666 vs Asuka | 8–10 | 44.44% |
Sl0th666 vs Lars | 11–6 | 64.71% |
Sl0th666 vs Jack-8 | 4–12 | 25.00% |
Sl0th666 vs Kuma | 8–8 | 50.00% |
Sl0th666 vs Lidia | 1–14 | 6.67% |
Sl0th666 vs Xiaoyu | 8–6 | 57.14% |
Sl0th666 vs Claudio | 10–4 | 71.43% |
Sl0th666 vs Raven | 8–6 | 57.14% |
Sl0th666 vs Paul | 7–6 | 53.85% |
Sl0th666 vs Devil Jin | 9–3 | 75.00% |
Sl0th666 vs Leroy | 5–6 | 45.45% |
Sl0th666 vs Alisa | 6–4 | 60.00% |
Sl0th666 vs Jun | 6–2 | 75.00% |
Sl0th666 vs Victor | 2–6 | 25.00% |
Sl0th666 vs Shaheen | 5–2 | 71.43% |
Sl0th666 vs Leo | 4–2 | 66.67% |
Sl0th666 vs Zafina | 4–1 | 80.00% |
Sl0th666 vs Feng | 3–0 | 100.00% |
Sl0th666 vs Panda | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.