| Paige Pr0syth vs Kazuya | 65–51 | 56.03% |
| Paige Pr0syth vs Jin | 35–66 | 34.65% |
| Paige Pr0syth vs King | 36–38 | 48.65% |
| Paige Pr0syth vs Reina | 30–44 | 40.54% |
| Paige Pr0syth vs Hwoarang | 26–44 | 37.14% |
| Paige Pr0syth vs Steve | 30–37 | 44.78% |
| Paige Pr0syth vs Law | 26–35 | 42.62% |
| Paige Pr0syth vs Dragunov | 24–35 | 40.68% |
| Paige Pr0syth vs Lili | 30–26 | 53.57% |
| Paige Pr0syth vs Eddy | 21–31 | 40.38% |
| Paige Pr0syth vs Heihachi | 21–31 | 40.38% |
| Paige Pr0syth vs Bryan | 24–23 | 51.06% |
| Paige Pr0syth vs Armor King | 15–32 | 31.91% |
| Paige Pr0syth vs Paul | 18–27 | 40.00% |
| Paige Pr0syth vs Yoshimitsu | 16–29 | 35.56% |
| Paige Pr0syth vs Asuka | 18–25 | 41.86% |
| Paige Pr0syth vs Lars | 18–22 | 45.00% |
| Paige Pr0syth vs Victor | 17–18 | 48.57% |
| Paige Pr0syth vs Leo | 13–21 | 38.24% |
| Paige Pr0syth vs Azucena | 14–20 | 41.18% |
| Paige Pr0syth vs Nina | 13–20 | 39.39% |
| Paige Pr0syth vs Alisa | 10–22 | 31.25% |
| Paige Pr0syth vs Lee | 10–22 | 31.25% |
| Paige Pr0syth vs Jun | 13–16 | 44.83% |
| Paige Pr0syth vs Claudio | 12–16 | 42.86% |
| Paige Pr0syth vs Xiaoyu | 18–5 | 78.26% |
| Paige Pr0syth vs Jack-8 | 13–8 | 61.90% |
| Paige Pr0syth vs Lidia | 8–13 | 38.10% |
| Paige Pr0syth vs Devil Jin | 3–16 | 15.79% |
| Paige Pr0syth vs Feng | 4–15 | 21.05% |
| Paige Pr0syth vs Leroy | 8–9 | 47.06% |
| Paige Pr0syth vs Anna | 6–11 | 35.29% |
| Paige Pr0syth vs Fahkumram | 7–10 | 41.18% |
| Paige Pr0syth vs Kuma | 10–5 | 66.67% |
| Paige Pr0syth vs Shaheen | 7–5 | 58.33% |
| Paige Pr0syth vs Raven | 4–5 | 44.44% |
| Paige Pr0syth vs Clive | 5–3 | 62.50% |
| Paige Pr0syth vs Zafina | 1–5 | 16.67% |
| Paige Pr0syth vs Panda | 0–4 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.