| need sleep vs Jin | 199–168 | 54.22% |
| need sleep vs Kazuya | 207–121 | 63.11% |
| need sleep vs King | 144–130 | 52.55% |
| need sleep vs Dragunov | 132–126 | 51.16% |
| need sleep vs Bryan | 126–105 | 54.55% |
| need sleep vs Reina | 110–88 | 55.56% |
| need sleep vs Steve | 102–82 | 55.43% |
| need sleep vs Heihachi | 86–95 | 47.51% |
| need sleep vs Lili | 105–74 | 58.66% |
| need sleep vs Hwoarang | 75–91 | 45.18% |
| need sleep vs Devil Jin | 90–76 | 54.22% |
| need sleep vs Law | 87–75 | 53.70% |
| need sleep vs Yoshimitsu | 87–63 | 58.00% |
| need sleep vs Paul | 80–66 | 54.79% |
| need sleep vs Lars | 70–62 | 53.03% |
| need sleep vs Victor | 80–50 | 61.54% |
| need sleep vs Asuka | 79–49 | 61.72% |
| need sleep vs Feng | 75–47 | 61.48% |
| need sleep vs Lee | 61–44 | 58.10% |
| need sleep vs Jun | 64–41 | 60.95% |
| need sleep vs Claudio | 44–54 | 44.90% |
| need sleep vs Clive | 51–45 | 53.12% |
| need sleep vs Lidia | 40–50 | 44.44% |
| need sleep vs Armor King | 48–36 | 57.14% |
| need sleep vs Xiaoyu | 44–38 | 53.66% |
| need sleep vs Nina | 33–44 | 42.86% |
| need sleep vs Shaheen | 31–45 | 40.79% |
| need sleep vs Eddy | 32–41 | 43.84% |
| need sleep vs Alisa | 37–35 | 51.39% |
| need sleep vs Leroy | 46–26 | 63.89% |
| need sleep vs Anna | 38–33 | 53.52% |
| need sleep vs Leo | 29–41 | 41.43% |
| need sleep vs Azucena | 33–34 | 49.25% |
| need sleep vs Raven | 30–27 | 52.63% |
| need sleep vs Fahkumram | 36–17 | 67.92% |
| need sleep vs Jack-8 | 18–32 | 36.00% |
| need sleep vs Miary Zo | 24–25 | 48.98% |
| need sleep vs Kuma | 27–18 | 60.00% |
| need sleep vs Zafina | 14–22 | 38.89% |
| need sleep vs Panda | 4–5 | 44.44% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.