| BurabiAbi vs Kazuya | 139–106 | 56.73% |
| BurabiAbi vs Jin | 102–80 | 56.04% |
| BurabiAbi vs Bryan | 113–67 | 62.78% |
| BurabiAbi vs Reina | 80–79 | 50.31% |
| BurabiAbi vs Dragunov | 85–69 | 55.19% |
| BurabiAbi vs Heihachi | 73–78 | 48.34% |
| BurabiAbi vs Devil Jin | 78–63–1 | 55.32% |
| BurabiAbi vs King | 77–59 | 56.62% |
| BurabiAbi vs Hwoarang | 89–47 | 65.44% |
| BurabiAbi vs Steve | 75–57 | 56.82% |
| BurabiAbi vs Lee | 79–46 | 63.20% |
| BurabiAbi vs Law | 50–59 | 45.87% |
| BurabiAbi vs Fahkumram | 65–38 | 63.11% |
| BurabiAbi vs Jun | 49–53 | 48.04% |
| BurabiAbi vs Yoshimitsu | 59–34 | 63.44% |
| BurabiAbi vs Lili | 41–45 | 47.67% |
| BurabiAbi vs Paul | 62–22 | 73.81% |
| BurabiAbi vs Victor | 43–41 | 51.19% |
| BurabiAbi vs Eddy | 43–38 | 53.09% |
| BurabiAbi vs Jack-8 | 36–41 | 46.75% |
| BurabiAbi vs Lars | 35–40 | 46.67% |
| BurabiAbi vs Feng | 41–33 | 55.41% |
| BurabiAbi vs Alisa | 30–42 | 41.67% |
| BurabiAbi vs Lidia | 31–41 | 43.06% |
| BurabiAbi vs Leroy | 38–30 | 55.88% |
| BurabiAbi vs Asuka | 35–32 | 52.24% |
| BurabiAbi vs Clive | 34–33 | 50.75% |
| BurabiAbi vs Xiaoyu | 33–28 | 54.10% |
| BurabiAbi vs Nina | 36–25 | 59.02% |
| BurabiAbi vs Leo | 23–36 | 38.98% |
| BurabiAbi vs Zafina | 20–35 | 36.36% |
| BurabiAbi vs Raven | 21–31 | 40.38% |
| BurabiAbi vs Azucena | 23–22 | 51.11% |
| BurabiAbi vs Shaheen | 14–30 | 31.82% |
| BurabiAbi vs Armor King | 28–16 | 63.64% |
| BurabiAbi vs Claudio | 18–25 | 41.86% |
| BurabiAbi vs Kuma | 16–12 | 57.14% |
| BurabiAbi vs Panda | 8–19 | 29.63% |
| BurabiAbi vs Miary Zo | 3–8 | 27.27% |
| BurabiAbi vs Anna | 7–3 | 70.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.