| Unavailable vs King | 51–29 | 63.75% |
| Unavailable vs Eddy | 45–27 | 62.50% |
| Unavailable vs Kazuya | 43–22 | 66.15% |
| Unavailable vs Jin | 48–12 | 80.00% |
| Unavailable vs Hwoarang | 31–25 | 55.36% |
| Unavailable vs Dragunov | 33–13 | 71.74% |
| Unavailable vs Steve | 26–19 | 57.78% |
| Unavailable vs Paul | 21–22 | 48.84% |
| Unavailable vs Law | 24–19 | 55.81% |
| Unavailable vs Lili | 18–24 | 42.86% |
| Unavailable vs Reina | 27–15 | 64.29% |
| Unavailable vs Bryan | 24–12 | 66.67% |
| Unavailable vs Azucena | 19–17 | 52.78% |
| Unavailable vs Jun | 15–18 | 45.45% |
| Unavailable vs Armor King | 18–13 | 58.06% |
| Unavailable vs Miary Zo | 11–16 | 40.74% |
| Unavailable vs Nina | 12–14 | 46.15% |
| Unavailable vs Xiaoyu | 9–15 | 37.50% |
| Unavailable vs Raven | 18–5 | 78.26% |
| Unavailable vs Asuka | 15–7 | 68.18% |
| Unavailable vs Heihachi | 8–14 | 36.36% |
| Unavailable vs Lee | 15–6 | 71.43% |
| Unavailable vs Victor | 13–8 | 61.90% |
| Unavailable vs Devil Jin | 11–6 | 64.71% |
| Unavailable vs Yoshimitsu | 9–7 | 56.25% |
| Unavailable vs Leo | 7–8 | 46.67% |
| Unavailable vs Leroy | 13–1 | 92.86% |
| Unavailable vs Lars | 8–5 | 61.54% |
| Unavailable vs Clive | 5–8 | 38.46% |
| Unavailable vs Jack-8 | 6–3 | 66.67% |
| Unavailable vs Alisa | 4–4 | 50.00% |
| Unavailable vs Claudio | 8–0 | 100.00% |
| Unavailable vs Fahkumram | 3–4 | 42.86% |
| Unavailable vs Feng | 2–4 | 33.33% |
| Unavailable vs Shaheen | 3–2 | 60.00% |
| Unavailable vs Lidia | 2–3 | 40.00% |
| Unavailable vs Panda | 3–1 | 75.00% |
| Unavailable vs Zafina | 2–2 | 50.00% |
| Unavailable vs Kuma | 2–1 | 66.67% |
| Unavailable vs Anna | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.