| Chiro_M1000 vs Kazuya | 39–41 | 48.75% |
| Chiro_M1000 vs Reina | 41–24 | 63.08% |
| Chiro_M1000 vs Bryan | 24–34 | 41.38% |
| Chiro_M1000 vs King | 12–36 | 25.00% |
| Chiro_M1000 vs Jin | 16–29 | 35.56% |
| Chiro_M1000 vs Dragunov | 14–29 | 32.56% |
| Chiro_M1000 vs Paul | 9–28 | 24.32% |
| Chiro_M1000 vs Azucena | 12–24 | 33.33% |
| Chiro_M1000 vs Yoshimitsu | 15–20 | 42.86% |
| Chiro_M1000 vs Asuka | 11–21 | 34.38% |
| Chiro_M1000 vs Lili | 13–18 | 41.94% |
| Chiro_M1000 vs Heihachi | 14–15 | 48.28% |
| Chiro_M1000 vs Hwoarang | 8–19 | 29.63% |
| Chiro_M1000 vs Victor | 12–14 | 46.15% |
| Chiro_M1000 vs Fahkumram | 8–16 | 33.33% |
| Chiro_M1000 vs Jun | 15–8 | 65.22% |
| Chiro_M1000 vs Armor King | 10–12 | 45.45% |
| Chiro_M1000 vs Lidia | 6–15 | 28.57% |
| Chiro_M1000 vs Devil Jin | 11–7 | 61.11% |
| Chiro_M1000 vs Alisa | 6–12 | 33.33% |
| Chiro_M1000 vs Law | 5–12 | 29.41% |
| Chiro_M1000 vs Nina | 8–8 | 50.00% |
| Chiro_M1000 vs Lee | 6–10 | 37.50% |
| Chiro_M1000 vs Xiaoyu | 4–10 | 28.57% |
| Chiro_M1000 vs Lars | 4–10 | 28.57% |
| Chiro_M1000 vs Steve | 3–10 | 23.08% |
| Chiro_M1000 vs Clive | 9–4 | 69.23% |
| Chiro_M1000 vs Feng | 3–9 | 25.00% |
| Chiro_M1000 vs Eddy | 4–8 | 33.33% |
| Chiro_M1000 vs Jack-8 | 2–8 | 20.00% |
| Chiro_M1000 vs Claudio | 3–7 | 30.00% |
| Chiro_M1000 vs Anna | 5–5 | 50.00% |
| Chiro_M1000 vs Kuma | 7–2 | 77.78% |
| Chiro_M1000 vs Leo | 1–6 | 14.29% |
| Chiro_M1000 vs Shaheen | 3–3 | 50.00% |
| Chiro_M1000 vs Leroy | 3–3 | 50.00% |
| Chiro_M1000 vs Zafina | 1–3 | 25.00% |
| Chiro_M1000 vs Panda | 0–3 | 0.00% |
| Chiro_M1000 vs Raven | 1–2 | 33.33% |
| Chiro_M1000 vs Miary Zo | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.