| Stopblocking vs Miary Zo | 60–66 | 47.62% |
| Stopblocking vs Steve | 47–42 | 52.81% |
| Stopblocking vs Armor King | 41–28 | 59.42% |
| Stopblocking vs King | 35–32 | 52.24% |
| Stopblocking vs Hwoarang | 33–31 | 51.56% |
| Stopblocking vs Kazuya | 22–36 | 37.93% |
| Stopblocking vs Jin | 22–26 | 45.83% |
| Stopblocking vs Law | 15–29 | 34.09% |
| Stopblocking vs Heihachi | 19–23 | 45.24% |
| Stopblocking vs Bryan | 18–22 | 45.00% |
| Stopblocking vs Reina | 19–20 | 48.72% |
| Stopblocking vs Dragunov | 18–20 | 47.37% |
| Stopblocking vs Eddy | 17–21 | 44.74% |
| Stopblocking vs Yoshimitsu | 12–24 | 33.33% |
| Stopblocking vs Fahkumram | 19–17 | 52.78% |
| Stopblocking vs Azucena | 20–12 | 62.50% |
| Stopblocking vs Devil Jin | 11–17 | 39.29% |
| Stopblocking vs Lars | 12–16 | 42.86% |
| Stopblocking vs Lee | 13–14 | 48.15% |
| Stopblocking vs Leroy | 10–15 | 40.00% |
| Stopblocking vs Jun | 12–12 | 50.00% |
| Stopblocking vs Lili | 8–15 | 34.78% |
| Stopblocking vs Clive | 12–10 | 54.55% |
| Stopblocking vs Lidia | 10–7 | 58.82% |
| Stopblocking vs Paul | 10–6 | 62.50% |
| Stopblocking vs Jack-8 | 6–9 | 40.00% |
| Stopblocking vs Victor | 7–8 | 46.67% |
| Stopblocking vs Raven | 6–9 | 40.00% |
| Stopblocking vs Xiaoyu | 4–10 | 28.57% |
| Stopblocking vs Asuka | 5–8 | 38.46% |
| Stopblocking vs Nina | 6–7 | 46.15% |
| Stopblocking vs Feng | 5–6 | 45.45% |
| Stopblocking vs Anna | 7–4 | 63.64% |
| Stopblocking vs Kuma | 5–4 | 55.56% |
| Stopblocking vs Leo | 3–3 | 50.00% |
| Stopblocking vs Zafina | 4–2 | 66.67% |
| Stopblocking vs Shaheen | 4–1 | 80.00% |
| Stopblocking vs Alisa | 2–2 | 50.00% |
| Stopblocking vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.