| EWFengFist vs Jin | 50–67–1 | 42.74% |
| EWFengFist vs Steve | 35–56 | 38.46% |
| EWFengFist vs Kazuya | 27–45 | 37.50% |
| EWFengFist vs Armor King | 23–41 | 35.94% |
| EWFengFist vs King | 26–36 | 41.94% |
| EWFengFist vs Miary Zo | 33–24 | 57.89% |
| EWFengFist vs Hwoarang | 31–22 | 58.49% |
| EWFengFist vs Bryan | 19–33 | 36.54% |
| EWFengFist vs Dragunov | 24–25 | 48.98% |
| EWFengFist vs Reina | 14–33 | 29.79% |
| EWFengFist vs Yoshimitsu | 17–25 | 40.48% |
| EWFengFist vs Heihachi | 15–26 | 36.59% |
| EWFengFist vs Lili | 18–17 | 51.43% |
| EWFengFist vs Jun | 13–20 | 39.39% |
| EWFengFist vs Feng | 13–19 | 40.62% |
| EWFengFist vs Asuka | 18–12 | 60.00% |
| EWFengFist vs Victor | 11–17 | 39.29% |
| EWFengFist vs Clive | 12–16 | 42.86% |
| EWFengFist vs Paul | 13–14 | 48.15% |
| EWFengFist vs Lee | 15–12 | 55.56% |
| EWFengFist vs Law | 6–20 | 23.08% |
| EWFengFist vs Alisa | 9–15 | 37.50% |
| EWFengFist vs Azucena | 12–12 | 50.00% |
| EWFengFist vs Xiaoyu | 11–12 | 47.83% |
| EWFengFist vs Eddy | 5–17 | 22.73% |
| EWFengFist vs Lidia | 1–21 | 4.55% |
| EWFengFist vs Devil Jin | 11–10 | 52.38% |
| EWFengFist vs Leo | 8–12 | 40.00% |
| EWFengFist vs Nina | 10–10 | 50.00% |
| EWFengFist vs Jack-8 | 8–9 | 47.06% |
| EWFengFist vs Fahkumram | 9–8 | 52.94% |
| EWFengFist vs Anna | 4–11 | 26.67% |
| EWFengFist vs Lars | 5–8 | 38.46% |
| EWFengFist vs Claudio | 7–6 | 53.85% |
| EWFengFist vs Leroy | 4–7 | 36.36% |
| EWFengFist vs Kuma | 6–4 | 60.00% |
| EWFengFist vs Shaheen | 5–4 | 55.56% |
| EWFengFist vs Raven | 5–4 | 55.56% |
| EWFengFist vs Zafina | 2–6 | 25.00% |
| EWFengFist vs Panda | 0–7 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.