| Q-$wiff vs King | 193–211 | 47.77% |
| Q-$wiff vs Kazuya | 130–182 | 41.67% |
| Q-$wiff vs Heihachi | 137–175 | 43.91% |
| Q-$wiff vs Jin | 121–127 | 48.79% |
| Q-$wiff vs Bryan | 94–130 | 41.96% |
| Q-$wiff vs Reina | 100–119 | 45.66% |
| Q-$wiff vs Law | 80–121 | 39.80% |
| Q-$wiff vs Hwoarang | 82–105 | 43.85% |
| Q-$wiff vs Steve | 81–100 | 44.75% |
| Q-$wiff vs Yoshimitsu | 80–89 | 47.34% |
| Q-$wiff vs Dragunov | 78–86 | 47.56% |
| Q-$wiff vs Lili | 67–88 | 43.23% |
| Q-$wiff vs Eddy | 68–87 | 43.87% |
| Q-$wiff vs Azucena | 63–80 | 44.06% |
| Q-$wiff vs Asuka | 65–68 | 48.87% |
| Q-$wiff vs Jun | 72–59 | 54.96% |
| Q-$wiff vs Victor | 56–73 | 43.41% |
| Q-$wiff vs Lars | 70–54 | 56.45% |
| Q-$wiff vs Lidia | 55–63 | 46.61% |
| Q-$wiff vs Lee | 43–73 | 37.07% |
| Q-$wiff vs Armor King | 41–69 | 37.27% |
| Q-$wiff vs Paul | 50–56 | 47.17% |
| Q-$wiff vs Feng | 47–57 | 45.19% |
| Q-$wiff vs Devil Jin | 34–66 | 34.00% |
| Q-$wiff vs Leroy | 31–53 | 36.90% |
| Q-$wiff vs Leo | 45–37 | 54.88% |
| Q-$wiff vs Xiaoyu | 39–38 | 50.65% |
| Q-$wiff vs Anna | 35–38 | 47.95% |
| Q-$wiff vs Nina | 28–43 | 39.44% |
| Q-$wiff vs Claudio | 24–45 | 34.78% |
| Q-$wiff vs Jack-8 | 26–39 | 40.00% |
| Q-$wiff vs Raven | 33–27 | 55.00% |
| Q-$wiff vs Kuma | 26–33 | 44.07% |
| Q-$wiff vs Alisa | 20–37 | 35.09% |
| Q-$wiff vs Clive | 19–26 | 42.22% |
| Q-$wiff vs Zafina | 12–24 | 33.33% |
| Q-$wiff vs Shaheen | 15–14 | 51.72% |
| Q-$wiff vs Fahkumram | 11–17 | 39.29% |
| Q-$wiff vs Panda | 8–19 | 29.63% |
| Q-$wiff vs Miary Zo | 14–13 | 51.85% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.