| HandleGod vs Kazuya | 118–155 | 43.22% |
| HandleGod vs King | 106–135 | 43.98% |
| HandleGod vs Steve | 106–126 | 45.69% |
| HandleGod vs Bryan | 82–145 | 36.12% |
| HandleGod vs Armor King | 63–125 | 33.51% |
| HandleGod vs Dragunov | 80–101 | 44.20% |
| HandleGod vs Law | 68–95 | 41.72% |
| HandleGod vs Jin | 63–100 | 38.65% |
| HandleGod vs Paul | 45–79 | 36.29% |
| HandleGod vs Heihachi | 44–79 | 35.77% |
| HandleGod vs Fahkumram | 54–56 | 49.09% |
| HandleGod vs Hwoarang | 50–33 | 60.24% |
| HandleGod vs Devil Jin | 25–57 | 30.49% |
| HandleGod vs Yoshimitsu | 27–51 | 34.62% |
| HandleGod vs Victor | 32–39 | 45.07% |
| HandleGod vs Lars | 22–46 | 32.35% |
| HandleGod vs Lili | 24–40 | 37.50% |
| HandleGod vs Reina | 20–41 | 32.79% |
| HandleGod vs Clive | 16–41 | 28.07% |
| HandleGod vs Azucena | 16–40 | 28.57% |
| HandleGod vs Eddy | 20–36 | 35.71% |
| HandleGod vs Alisa | 24–31 | 43.64% |
| HandleGod vs Lee | 20–32 | 38.46% |
| HandleGod vs Jun | 22–27 | 44.90% |
| HandleGod vs Anna | 16–32 | 33.33% |
| HandleGod vs Xiaoyu | 15–31 | 32.61% |
| HandleGod vs Leo | 20–24 | 45.45% |
| HandleGod vs Feng | 13–27 | 32.50% |
| HandleGod vs Leroy | 13–18 | 41.94% |
| HandleGod vs Miary Zo | 14–17 | 45.16% |
| HandleGod vs Asuka | 15–15 | 50.00% |
| HandleGod vs Nina | 14–14 | 50.00% |
| HandleGod vs Jack-8 | 4–18 | 18.18% |
| HandleGod vs Lidia | 11–11 | 50.00% |
| HandleGod vs Kuma | 4–16 | 20.00% |
| HandleGod vs Claudio | 4–8 | 33.33% |
| HandleGod vs Raven | 6–6 | 50.00% |
| HandleGod vs Shaheen | 5–5 | 50.00% |
| HandleGod vs Panda | 0–9 | 0.00% |
| HandleGod vs Zafina | 4–4 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.