Name history
| MrGHz | |
| Aguiar-DF | |
| Aguiar-df | |
| Mr. GHz | |
| DJ_DF | |
| Djay | |
| yt/MrGhz | |
| ADR | DJ Br | |
| ADR | DJ | |
| ADR | DJ X1 | |
| | DJ | X1 | |
| Titio | |
| Área_51 | |
| Aguiar | |
| DJ.DF | |
| Casca de bala | |
| Chuck | |
| Patolino | |
| Mr.Ghz |
| MrGHz vs Kazuya | 124–112 | 52.54% |
| MrGHz vs Jin | 129–104 | 55.36% |
| MrGHz vs King | 94–105 | 47.24% |
| MrGHz vs Dragunov | 84–81 | 50.91% |
| MrGHz vs Law | 80–62 | 56.34% |
| MrGHz vs Bryan | 76–64 | 54.29% |
| MrGHz vs Lili | 68–68 | 50.00% |
| MrGHz vs Eddy | 85–51 | 62.50% |
| MrGHz vs Reina | 78–51 | 60.47% |
| MrGHz vs Paul | 58–68 | 46.03% |
| MrGHz vs Steve | 61–47 | 56.48% |
| MrGHz vs Hwoarang | 66–41 | 61.68% |
| MrGHz vs Jun | 52–49 | 51.49% |
| MrGHz vs Asuka | 52–43 | 54.74% |
| MrGHz vs Nina | 36–55 | 39.56% |
| MrGHz vs Lidia | 48–43 | 52.75% |
| MrGHz vs Feng | 37–48 | 43.53% |
| MrGHz vs Lee | 43–40 | 51.81% |
| MrGHz vs Leroy | 28–49 | 36.36% |
| MrGHz vs Xiaoyu | 38–35 | 52.05% |
| MrGHz vs Azucena | 33–39 | 45.83% |
| MrGHz vs Lars | 29–38 | 43.28% |
| MrGHz vs Devil Jin | 22–38 | 36.67% |
| MrGHz vs Victor | 24–31 | 43.64% |
| MrGHz vs Claudio | 13–34 | 27.66% |
| MrGHz vs Alisa | 16–27 | 37.21% |
| MrGHz vs Raven | 13–27 | 32.50% |
| MrGHz vs Leo | 20–19 | 51.28% |
| MrGHz vs Heihachi | 22–14 | 61.11% |
| MrGHz vs Yoshimitsu | 17–17 | 50.00% |
| MrGHz vs Jack-8 | 14–20 | 41.18% |
| MrGHz vs Zafina | 14–16 | 46.67% |
| MrGHz vs Kuma | 7–17 | 29.17% |
| MrGHz vs Shaheen | 6–11 | 35.29% |
| MrGHz vs Panda | 4–10 | 28.57% |
| MrGHz vs Armor King | 5–6 | 45.45% |
| MrGHz vs Anna | 5–4 | 55.56% |
| MrGHz vs Clive | 6–2 | 75.00% |
| MrGHz vs Fahkumram | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.