| Ezio_Creed vs Kazuya | 105–80 | 56.76% |
| Ezio_Creed vs Jin | 74–78 | 48.68% |
| Ezio_Creed vs King | 72–78 | 48.00% |
| Ezio_Creed vs Heihachi | 67–70 | 48.91% |
| Ezio_Creed vs Reina | 58–68 | 46.03% |
| Ezio_Creed vs Hwoarang | 61–62 | 49.59% |
| Ezio_Creed vs Bryan | 52–71 | 42.28% |
| Ezio_Creed vs Paul | 44–60 | 42.31% |
| Ezio_Creed vs Law | 56–47 | 54.37% |
| Ezio_Creed vs Armor King | 47–54 | 46.53% |
| Ezio_Creed vs Dragunov | 46–51 | 47.42% |
| Ezio_Creed vs Lili | 40–56 | 41.67% |
| Ezio_Creed vs Steve | 46–45 | 50.55% |
| Ezio_Creed vs Yoshimitsu | 42–36 | 53.85% |
| Ezio_Creed vs Asuka | 32–41 | 43.84% |
| Ezio_Creed vs Lee | 31–40 | 43.66% |
| Ezio_Creed vs Victor | 27–30 | 47.37% |
| Ezio_Creed vs Azucena | 29–26 | 52.73% |
| Ezio_Creed vs Devil Jin | 20–34 | 37.04% |
| Ezio_Creed vs Jun | 23–29 | 44.23% |
| Ezio_Creed vs Feng | 21–30 | 41.18% |
| Ezio_Creed vs Eddy | 32–18 | 64.00% |
| Ezio_Creed vs Xiaoyu | 24–22 | 52.17% |
| Ezio_Creed vs Fahkumram | 20–25 | 44.44% |
| Ezio_Creed vs Alisa | 27–17 | 61.36% |
| Ezio_Creed vs Nina | 26–18 | 59.09% |
| Ezio_Creed vs Raven | 23–19 | 54.76% |
| Ezio_Creed vs Lidia | 17–23 | 42.50% |
| Ezio_Creed vs Lars | 15–24 | 38.46% |
| Ezio_Creed vs Claudio | 19–18 | 51.35% |
| Ezio_Creed vs Anna | 13–21 | 38.24% |
| Ezio_Creed vs Leo | 18–15 | 54.55% |
| Ezio_Creed vs Clive | 16–16 | 50.00% |
| Ezio_Creed vs Jack-8 | 15–15 | 50.00% |
| Ezio_Creed vs Leroy | 11–14 | 44.00% |
| Ezio_Creed vs Miary Zo | 12–10 | 54.55% |
| Ezio_Creed vs Shaheen | 8–10 | 44.44% |
| Ezio_Creed vs Kuma | 5–8 | 38.46% |
| Ezio_Creed vs Panda | 4–6 | 40.00% |
| Ezio_Creed vs Zafina | 5–5 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.