| BoutaMakeAName vs Reina | 51–10 | 83.61% |
| BoutaMakeAName vs Kazuya | 44–12 | 78.57% |
| BoutaMakeAName vs King | 35–13 | 72.92% |
| BoutaMakeAName vs Law | 29–6 | 82.86% |
| BoutaMakeAName vs Hwoarang | 28–5 | 84.85% |
| BoutaMakeAName vs Asuka | 26–7 | 78.79% |
| BoutaMakeAName vs Lidia | 23–10 | 69.70% |
| BoutaMakeAName vs Bryan | 24–7 | 77.42% |
| BoutaMakeAName vs Steve | 19–8 | 70.37% |
| BoutaMakeAName vs Xiaoyu | 22–4 | 84.62% |
| BoutaMakeAName vs Jin | 21–5 | 80.77% |
| BoutaMakeAName vs Victor | 24–1 | 96.00% |
| BoutaMakeAName vs Lee | 18–6 | 75.00% |
| BoutaMakeAName vs Lili | 18–4 | 81.82% |
| BoutaMakeAName vs Jun | 16–5 | 76.19% |
| BoutaMakeAName vs Clive | 20–1 | 95.24% |
| BoutaMakeAName vs Yoshimitsu | 17–2 | 89.47% |
| BoutaMakeAName vs Feng | 13–6 | 68.42% |
| BoutaMakeAName vs Heihachi | 15–3 | 83.33% |
| BoutaMakeAName vs Azucena | 11–5 | 68.75% |
| BoutaMakeAName vs Alisa | 12–3 | 80.00% |
| BoutaMakeAName vs Claudio | 14–1 | 93.33% |
| BoutaMakeAName vs Fahkumram | 12–2 | 85.71% |
| BoutaMakeAName vs Paul | 11–2 | 84.62% |
| BoutaMakeAName vs Dragunov | 10–1 | 90.91% |
| BoutaMakeAName vs Nina | 9–2 | 81.82% |
| BoutaMakeAName vs Raven | 10–1 | 90.91% |
| BoutaMakeAName vs Eddy | 8–3 | 72.73% |
| BoutaMakeAName vs Armor King | 8–3 | 72.73% |
| BoutaMakeAName vs Devil Jin | 9–1 | 90.00% |
| BoutaMakeAName vs Zafina | 5–2 | 71.43% |
| BoutaMakeAName vs Anna | 4–3 | 57.14% |
| BoutaMakeAName vs Lars | 4–2 | 66.67% |
| BoutaMakeAName vs Kuma | 6–0 | 100.00% |
| BoutaMakeAName vs Panda | 4–1 | 80.00% |
| BoutaMakeAName vs Jack-8 | 4–0 | 100.00% |
| BoutaMakeAName vs Leo | 4–0 | 100.00% |
| BoutaMakeAName vs Shaheen | 2–0 | 100.00% |
| BoutaMakeAName vs Leroy | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.