| Hit.Me.More vs Jin | 319–181 | 63.80% |
| Hit.Me.More vs King | 262–183–2 | 58.88% |
| Hit.Me.More vs Law | 185–117 | 61.26% |
| Hit.Me.More vs Kazuya | 174–111 | 61.05% |
| Hit.Me.More vs Reina | 189–93 | 67.02% |
| Hit.Me.More vs Hwoarang | 128–104 | 55.17% |
| Hit.Me.More vs Eddy | 133–92 | 59.11% |
| Hit.Me.More vs Dragunov | 120–100–1 | 54.55% |
| Hit.Me.More vs Steve | 137–76 | 64.32% |
| Hit.Me.More vs Lili | 104–101 | 50.73% |
| Hit.Me.More vs Bryan | 129–69 | 65.15% |
| Hit.Me.More vs Paul | 115–74 | 60.85% |
| Hit.Me.More vs Yoshimitsu | 118–67 | 63.78% |
| Hit.Me.More vs Victor | 102–70 | 59.30% |
| Hit.Me.More vs Alisa | 91–76 | 54.49% |
| Hit.Me.More vs Azucena | 81–80 | 50.31% |
| Hit.Me.More vs Asuka | 96–50 | 65.75% |
| Hit.Me.More vs Jun | 98–47 | 67.59% |
| Hit.Me.More vs Nina | 92–50 | 64.79% |
| Hit.Me.More vs Lidia | 76–57 | 57.14% |
| Hit.Me.More vs Devil Jin | 66–64 | 50.77% |
| Hit.Me.More vs Heihachi | 82–48 | 63.08% |
| Hit.Me.More vs Lars | 57–64 | 47.11% |
| Hit.Me.More vs Xiaoyu | 65–50 | 56.52% |
| Hit.Me.More vs Leroy | 61–54 | 53.04% |
| Hit.Me.More vs Lee | 66–44 | 60.00% |
| Hit.Me.More vs Feng | 47–45 | 51.09% |
| Hit.Me.More vs Raven | 45–31 | 59.21% |
| Hit.Me.More vs Armor King | 38–37 | 50.67% |
| Hit.Me.More vs Leo | 39–18 | 68.42% |
| Hit.Me.More vs Kuma | 25–32 | 43.86% |
| Hit.Me.More vs Jack-8 | 25–29 | 46.30% |
| Hit.Me.More vs Clive | 27–23 | 54.00% |
| Hit.Me.More vs Claudio | 34–15 | 69.39% |
| Hit.Me.More vs Zafina | 19–14 | 57.58% |
| Hit.Me.More vs Fahkumram | 24–8 | 75.00% |
| Hit.Me.More vs Shaheen | 19–12 | 61.29% |
| Hit.Me.More vs Miary Zo | 17–14 | 54.84% |
| Hit.Me.More vs Anna | 13–6 | 68.42% |
| Hit.Me.More vs Panda | 8–5 | 61.54% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.