| OutOFOffice vs Kazuya | 72–64 | 52.94% |
| OutOFOffice vs Reina | 56–42 | 57.14% |
| OutOFOffice vs Jin | 43–49 | 46.74% |
| OutOFOffice vs Bryan | 44–47 | 48.35% |
| OutOFOffice vs Hwoarang | 29–49 | 37.18% |
| OutOFOffice vs Steve | 48–28 | 63.16% |
| OutOFOffice vs Lidia | 39–34 | 53.42% |
| OutOFOffice vs King | 35–37 | 48.61% |
| OutOFOffice vs Law | 40–31 | 56.34% |
| OutOFOffice vs Lili | 29–33 | 46.77% |
| OutOFOffice vs Dragunov | 25–35 | 41.67% |
| OutOFOffice vs Heihachi | 23–37 | 38.33% |
| OutOFOffice vs Yoshimitsu | 17–26 | 39.53% |
| OutOFOffice vs Jun | 22–19 | 53.66% |
| OutOFOffice vs Azucena | 22–19 | 53.66% |
| OutOFOffice vs Eddy | 18–23 | 43.90% |
| OutOFOffice vs Asuka | 18–18 | 50.00% |
| OutOFOffice vs Paul | 14–17 | 45.16% |
| OutOFOffice vs Devil Jin | 16–15 | 51.61% |
| OutOFOffice vs Victor | 13–18 | 41.94% |
| OutOFOffice vs Jack-8 | 16–13 | 55.17% |
| OutOFOffice vs Lars | 16–13 | 55.17% |
| OutOFOffice vs Feng | 12–14 | 46.15% |
| OutOFOffice vs Alisa | 13–13 | 50.00% |
| OutOFOffice vs Lee | 12–14 | 46.15% |
| OutOFOffice vs Nina | 10–15 | 40.00% |
| OutOFOffice vs Claudio | 5–19 | 20.83% |
| OutOFOffice vs Armor King | 15–9 | 62.50% |
| OutOFOffice vs Leo | 10–13 | 43.48% |
| OutOFOffice vs Leroy | 8–11 | 42.11% |
| OutOFOffice vs Xiaoyu | 9–8 | 52.94% |
| OutOFOffice vs Miary Zo | 3–14 | 17.65% |
| OutOFOffice vs Kuma | 11–5 | 68.75% |
| OutOFOffice vs Clive | 7–8 | 46.67% |
| OutOFOffice vs Fahkumram | 7–7 | 50.00% |
| OutOFOffice vs Zafina | 5–7 | 41.67% |
| OutOFOffice vs Shaheen | 1–7 | 12.50% |
| OutOFOffice vs Raven | 4–4 | 50.00% |
| OutOFOffice vs Anna | 0–4 | 0.00% |
| OutOFOffice vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.