| Goyzuya Rothish vs Steve | 26–23 | 53.06% |
| Goyzuya Rothish vs King | 10–29 | 25.64% |
| Goyzuya Rothish vs Miary Zo | 19–15 | 55.88% |
| Goyzuya Rothish vs Jin | 14–11 | 56.00% |
| Goyzuya Rothish vs Hwoarang | 9–13 | 40.91% |
| Goyzuya Rothish vs Bryan | 6–16 | 27.27% |
| Goyzuya Rothish vs Kazuya | 10–12 | 45.45% |
| Goyzuya Rothish vs Alisa | 8–13 | 38.10% |
| Goyzuya Rothish vs Azucena | 10–10 | 50.00% |
| Goyzuya Rothish vs Lili | 9–10 | 47.37% |
| Goyzuya Rothish vs Armor King | 6–10 | 37.50% |
| Goyzuya Rothish vs Law | 7–8 | 46.67% |
| Goyzuya Rothish vs Reina | 1–12 | 7.69% |
| Goyzuya Rothish vs Eddy | 7–6 | 53.85% |
| Goyzuya Rothish vs Clive | 0–12 | 0.00% |
| Goyzuya Rothish vs Lee | 4–7 | 36.36% |
| Goyzuya Rothish vs Paul | 2–8 | 20.00% |
| Goyzuya Rothish vs Lars | 3–7 | 30.00% |
| Goyzuya Rothish vs Nina | 4–5 | 44.44% |
| Goyzuya Rothish vs Devil Jin | 4–3 | 57.14% |
| Goyzuya Rothish vs Asuka | 0–6 | 0.00% |
| Goyzuya Rothish vs Dragunov | 2–4 | 33.33% |
| Goyzuya Rothish vs Jun | 4–2 | 66.67% |
| Goyzuya Rothish vs Victor | 1–5 | 16.67% |
| Goyzuya Rothish vs Heihachi | 3–3 | 50.00% |
| Goyzuya Rothish vs Feng | 1–4 | 20.00% |
| Goyzuya Rothish vs Jack-8 | 0–4 | 0.00% |
| Goyzuya Rothish vs Leo | 2–2 | 50.00% |
| Goyzuya Rothish vs Fahkumram | 0–4 | 0.00% |
| Goyzuya Rothish vs Raven | 1–2 | 33.33% |
| Goyzuya Rothish vs Xiaoyu | 0–2 | 0.00% |
| Goyzuya Rothish vs Claudio | 2–0 | 100.00% |
| Goyzuya Rothish vs Shaheen | 2–0 | 100.00% |
| Goyzuya Rothish vs Zafina | 1–1 | 50.00% |
| Goyzuya Rothish vs Lidia | 2–0 | 100.00% |
| Goyzuya Rothish vs Yoshimitsu | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.