| Iron king 1111 vs Eddy | 3–4 | 42.86% |
| Iron king 1111 vs King | 3–3 | 50.00% |
| Iron king 1111 vs Steve | 2–4 | 33.33% |
| Iron king 1111 vs Xiaoyu | 3–2 | 60.00% |
| Iron king 1111 vs Jin | 4–1 | 80.00% |
| Iron king 1111 vs Lars | 3–2 | 60.00% |
| Iron king 1111 vs Bryan | 3–1 | 75.00% |
| Iron king 1111 vs Claudio | 3–0 | 100.00% |
| Iron king 1111 vs Kuma | 0–3 | 0.00% |
| Iron king 1111 vs Reina | 2–1 | 66.67% |
| Iron king 1111 vs Lili | 0–2 | 0.00% |
| Iron king 1111 vs Dragunov | 2–0 | 100.00% |
| Iron king 1111 vs Leo | 0–2 | 0.00% |
| Iron king 1111 vs Azucena | 0–2 | 0.00% |
| Iron king 1111 vs Yoshimitsu | 1–0 | 100.00% |
| Iron king 1111 vs Hwoarang | 1–0 | 100.00% |
| Iron king 1111 vs Kazuya | 0–1 | 0.00% |
| Iron king 1111 vs Victor | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.