Catch this kick vs Law | 3–0 | 100.00% |
Catch this kick vs Jin | 1–2 | 33.33% |
Catch this kick vs Kazuya | 2–0 | 100.00% |
Catch this kick vs Panda | 2–0 | 100.00% |
Catch this kick vs Reina | 1–1 | 50.00% |
Catch this kick vs Eddy | 2–0 | 100.00% |
Catch this kick vs Paul | 2–0 | 100.00% |
Catch this kick vs Yoshimitsu | 0–2 | 0.00% |
Catch this kick vs Steve | 2–0 | 100.00% |
Catch this kick vs Leo | 2–0 | 100.00% |
Catch this kick vs Victor | 0–2 | 0.00% |
Catch this kick vs Xiaoyu | 1–0 | 100.00% |
Catch this kick vs Leroy | 1–0 | 100.00% |
Catch this kick vs King | 1–0 | 100.00% |
Catch this kick vs Hwoarang | 1–0 | 100.00% |
Catch this kick vs Feng | 1–0 | 100.00% |
Catch this kick vs Lili | 1–0 | 100.00% |
Catch this kick vs Alisa | 0–1 | 0.00% |
Catch this kick vs Kuma | 1–0 | 100.00% |
Catch this kick vs Jun | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.