| LifeAfterFlint vs Kazuya | 37–15 | 71.15% |
| LifeAfterFlint vs Hwoarang | 24–19 | 55.81% |
| LifeAfterFlint vs Law | 31–9 | 77.50% |
| LifeAfterFlint vs Jin | 17–19 | 47.22% |
| LifeAfterFlint vs Azucena | 15–15 | 50.00% |
| LifeAfterFlint vs Paul | 20–8 | 71.43% |
| LifeAfterFlint vs Bryan | 11–16 | 40.74% |
| LifeAfterFlint vs Reina | 13–13 | 50.00% |
| LifeAfterFlint vs Eddy | 14–10 | 58.33% |
| LifeAfterFlint vs Steve | 9–14 | 39.13% |
| LifeAfterFlint vs King | 8–10 | 44.44% |
| LifeAfterFlint vs Asuka | 11–5 | 68.75% |
| LifeAfterFlint vs Lars | 9–7 | 56.25% |
| LifeAfterFlint vs Lee | 8–8 | 50.00% |
| LifeAfterFlint vs Fahkumram | 7–8 | 46.67% |
| LifeAfterFlint vs Dragunov | 7–7 | 50.00% |
| LifeAfterFlint vs Leo | 6–8 | 42.86% |
| LifeAfterFlint vs Kuma | 12–2 | 85.71% |
| LifeAfterFlint vs Feng | 5–8 | 38.46% |
| LifeAfterFlint vs Anna | 11–2 | 84.62% |
| LifeAfterFlint vs Devil Jin | 8–4 | 66.67% |
| LifeAfterFlint vs Victor | 7–4 | 63.64% |
| LifeAfterFlint vs Heihachi | 5–6 | 45.45% |
| LifeAfterFlint vs Lili | 7–3 | 70.00% |
| LifeAfterFlint vs Shaheen | 3–7 | 30.00% |
| LifeAfterFlint vs Yoshimitsu | 7–2 | 77.78% |
| LifeAfterFlint vs Jack-8 | 5–4 | 55.56% |
| LifeAfterFlint vs Alisa | 3–6 | 33.33% |
| LifeAfterFlint vs Jun | 2–7 | 22.22% |
| LifeAfterFlint vs Nina | 4–3 | 57.14% |
| LifeAfterFlint vs Xiaoyu | 1–5 | 16.67% |
| LifeAfterFlint vs Leroy | 2–4 | 33.33% |
| LifeAfterFlint vs Raven | 5–1 | 83.33% |
| LifeAfterFlint vs Lidia | 2–4 | 33.33% |
| LifeAfterFlint vs Clive | 4–1 | 80.00% |
| LifeAfterFlint vs Miary Zo | 2–3 | 40.00% |
| LifeAfterFlint vs Claudio | 2–1 | 66.67% |
| LifeAfterFlint vs Zafina | 1–2 | 33.33% |
| LifeAfterFlint vs Armor King | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.