| Masakikun vs Bryan | 130–188 | 40.88% |
| Masakikun vs King | 118–182 | 39.33% |
| Masakikun vs Kazuya | 150–149 | 50.17% |
| Masakikun vs Paul | 164–127 | 56.36% |
| Masakikun vs Hwoarang | 128–146 | 46.72% |
| Masakikun vs Heihachi | 111–137 | 44.76% |
| Masakikun vs Jin | 98–145 | 40.33% |
| Masakikun vs Reina | 128–103 | 55.41% |
| Masakikun vs Dragunov | 89–129 | 40.83% |
| Masakikun vs Lidia | 88–113 | 43.78% |
| Masakikun vs Asuka | 101–99 | 50.50% |
| Masakikun vs Lili | 109–70 | 60.89% |
| Masakikun vs Nina | 80–94 | 45.98% |
| Masakikun vs Law | 79–94 | 45.66% |
| Masakikun vs Victor | 74–96 | 43.53% |
| Masakikun vs Jun | 98–67 | 59.39% |
| Masakikun vs Steve | 67–97 | 40.85% |
| Masakikun vs Yoshimitsu | 56–100 | 35.90% |
| Masakikun vs Feng | 74–73 | 50.34% |
| Masakikun vs Azucena | 91–56 | 61.90% |
| Masakikun vs Lars | 45–93 | 32.61% |
| Masakikun vs Xiaoyu | 74–60 | 55.22% |
| Masakikun vs Leo | 64–64 | 50.00% |
| Masakikun vs Claudio | 55–73 | 42.97% |
| Masakikun vs Alisa | 63–63 | 50.00% |
| Masakikun vs Devil Jin | 52–73 | 41.60% |
| Masakikun vs Leroy | 44–80 | 35.48% |
| Masakikun vs Anna | 63–53 | 54.31% |
| Masakikun vs Lee | 55–60 | 47.83% |
| Masakikun vs Eddy | 62–51 | 54.87% |
| Masakikun vs Jack-8 | 47–62 | 43.12% |
| Masakikun vs Armor King | 41–46 | 47.13% |
| Masakikun vs Raven | 31–50 | 38.27% |
| Masakikun vs Clive | 37–44 | 45.68% |
| Masakikun vs Shaheen | 30–42 | 41.67% |
| Masakikun vs Fahkumram | 19–45 | 29.69% |
| Masakikun vs Kuma | 22–25 | 46.81% |
| Masakikun vs Miary Zo | 16–30 | 34.78% |
| Masakikun vs Zafina | 17–25 | 40.48% |
| Masakikun vs Panda | 7–14 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.