| mikomambo vs Kazuya | 138–192–1 | 41.82% |
| mikomambo vs Jin | 138–154 | 47.26% |
| mikomambo vs Hwoarang | 139–150 | 48.10% |
| mikomambo vs Law | 109–130 | 45.61% |
| mikomambo vs King | 93–146 | 38.91% |
| mikomambo vs Bryan | 99–110 | 47.37% |
| mikomambo vs Paul | 98–97 | 50.26% |
| mikomambo vs Steve | 91–91 | 50.00% |
| mikomambo vs Dragunov | 93–77 | 54.71% |
| mikomambo vs Reina | 87–71 | 55.06% |
| mikomambo vs Yoshimitsu | 63–93 | 40.38% |
| mikomambo vs Feng | 40–76 | 34.48% |
| mikomambo vs Nina | 51–64 | 44.35% |
| mikomambo vs Devil Jin | 32–78 | 29.09% |
| mikomambo vs Lidia | 56–51 | 52.34% |
| mikomambo vs Lili | 63–42 | 60.00% |
| mikomambo vs Eddy | 41–63 | 39.42% |
| mikomambo vs Lee | 58–45 | 56.31% |
| mikomambo vs Lars | 43–49 | 46.74% |
| mikomambo vs Jun | 34–52 | 39.53% |
| mikomambo vs Victor | 37–45 | 45.12% |
| mikomambo vs Xiaoyu | 34–44 | 43.59% |
| mikomambo vs Alisa | 32–44 | 42.11% |
| mikomambo vs Asuka | 22–52 | 29.73% |
| mikomambo vs Jack-8 | 38–33 | 53.52% |
| mikomambo vs Leroy | 37–29 | 56.06% |
| mikomambo vs Raven | 22–41 | 34.92% |
| mikomambo vs Armor King | 31–30 | 50.82% |
| mikomambo vs Heihachi | 31–29 | 51.67% |
| mikomambo vs Azucena | 27–21 | 56.25% |
| mikomambo vs Leo | 23–24 | 48.94% |
| mikomambo vs Miary Zo | 21–22 | 48.84% |
| mikomambo vs Zafina | 22–20 | 52.38% |
| mikomambo vs Kuma | 19–17 | 52.78% |
| mikomambo vs Claudio | 17–15 | 53.12% |
| mikomambo vs Fahkumram | 21–10 | 67.74% |
| mikomambo vs Shaheen | 11–17 | 39.29% |
| mikomambo vs Anna | 9–12 | 42.86% |
| mikomambo vs Panda | 10–8 | 55.56% |
| mikomambo vs Clive | 3–4 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.