| iLaggedOut vs Kazuya | 133–104 | 56.12% |
| iLaggedOut vs Jin | 116–100 | 53.70% |
| iLaggedOut vs Heihachi | 77–94 | 45.03% |
| iLaggedOut vs Bryan | 71–88 | 44.65% |
| iLaggedOut vs Steve | 75–63 | 54.35% |
| iLaggedOut vs Reina | 57–64 | 47.11% |
| iLaggedOut vs Hwoarang | 74–46 | 61.67% |
| iLaggedOut vs King | 55–63 | 46.61% |
| iLaggedOut vs Law | 57–47 | 54.81% |
| iLaggedOut vs Dragunov | 45–55 | 45.00% |
| iLaggedOut vs Miary Zo | 45–53 | 45.92% |
| iLaggedOut vs Armor King | 36–57 | 38.71% |
| iLaggedOut vs Azucena | 37–49 | 43.02% |
| iLaggedOut vs Yoshimitsu | 40–43 | 48.19% |
| iLaggedOut vs Paul | 37–42 | 46.84% |
| iLaggedOut vs Devil Jin | 33–46 | 41.77% |
| iLaggedOut vs Lili | 38–40 | 48.72% |
| iLaggedOut vs Asuka | 36–32 | 52.94% |
| iLaggedOut vs Jun | 33–27 | 55.00% |
| iLaggedOut vs Eddy | 37–22 | 62.71% |
| iLaggedOut vs Lee | 25–33 | 43.10% |
| iLaggedOut vs Feng | 26–29 | 47.27% |
| iLaggedOut vs Lars | 18–27 | 40.00% |
| iLaggedOut vs Nina | 17–28 | 37.78% |
| iLaggedOut vs Alisa | 22–19 | 53.66% |
| iLaggedOut vs Victor | 19–22 | 46.34% |
| iLaggedOut vs Xiaoyu | 24–13 | 64.86% |
| iLaggedOut vs Leroy | 19–17 | 52.78% |
| iLaggedOut vs Lidia | 18–16 | 52.94% |
| iLaggedOut vs Fahkumram | 16–13 | 55.17% |
| iLaggedOut vs Jack-8 | 12–16 | 42.86% |
| iLaggedOut vs Leo | 8–19 | 29.63% |
| iLaggedOut vs Claudio | 12–11 | 52.17% |
| iLaggedOut vs Clive | 11–11 | 50.00% |
| iLaggedOut vs Raven | 11–10 | 52.38% |
| iLaggedOut vs Kuma | 6–12 | 33.33% |
| iLaggedOut vs Panda | 8–8 | 50.00% |
| iLaggedOut vs Zafina | 6–9 | 40.00% |
| iLaggedOut vs Anna | 5–9 | 35.71% |
| iLaggedOut vs Shaheen | 7–3 | 70.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.