| MW_Instinct vs King | 46–34 | 57.50% |
| MW_Instinct vs Law | 45–32 | 58.44% |
| MW_Instinct vs Kazuya | 44–28 | 61.11% |
| MW_Instinct vs Jin | 41–23 | 64.06% |
| MW_Instinct vs Hwoarang | 28–28 | 50.00% |
| MW_Instinct vs Bryan | 25–26 | 49.02% |
| MW_Instinct vs Steve | 34–13 | 72.34% |
| MW_Instinct vs Victor | 34–12 | 73.91% |
| MW_Instinct vs Lili | 17–22 | 43.59% |
| MW_Instinct vs Jun | 19–20 | 48.72% |
| MW_Instinct vs Lars | 20–15 | 57.14% |
| MW_Instinct vs Reina | 18–16 | 52.94% |
| MW_Instinct vs Asuka | 22–11 | 66.67% |
| MW_Instinct vs Dragunov | 21–12 | 63.64% |
| MW_Instinct vs Eddy | 17–16 | 51.52% |
| MW_Instinct vs Azucena | 19–13 | 59.38% |
| MW_Instinct vs Yoshimitsu | 15–16 | 48.39% |
| MW_Instinct vs Nina | 15–13 | 53.57% |
| MW_Instinct vs Xiaoyu | 13–13 | 50.00% |
| MW_Instinct vs Lee | 13–12 | 52.00% |
| MW_Instinct vs Lidia | 9–14 | 39.13% |
| MW_Instinct vs Feng | 8–13 | 38.10% |
| MW_Instinct vs Alisa | 5–16 | 23.81% |
| MW_Instinct vs Armor King | 11–10 | 52.38% |
| MW_Instinct vs Jack-8 | 10–10 | 50.00% |
| MW_Instinct vs Raven | 12–8 | 60.00% |
| MW_Instinct vs Paul | 6–13 | 31.58% |
| MW_Instinct vs Leo | 10–7 | 58.82% |
| MW_Instinct vs Heihachi | 9–7 | 56.25% |
| MW_Instinct vs Clive | 7–9 | 43.75% |
| MW_Instinct vs Kuma | 4–11 | 26.67% |
| MW_Instinct vs Fahkumram | 9–6 | 60.00% |
| MW_Instinct vs Devil Jin | 8–6 | 57.14% |
| MW_Instinct vs Anna | 5–8 | 38.46% |
| MW_Instinct vs Claudio | 5–4 | 55.56% |
| MW_Instinct vs Shaheen | 5–2 | 71.43% |
| MW_Instinct vs Miary Zo | 1–6 | 14.29% |
| MW_Instinct vs Leroy | 4–2 | 66.67% |
| MW_Instinct vs Panda | 4–1 | 80.00% |
| MW_Instinct vs Zafina | 3–1 | 75.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.