| BabyDeathClaw vs Kazuya | 54–27 | 66.67% |
| BabyDeathClaw vs Reina | 48–30 | 61.54% |
| BabyDeathClaw vs Heihachi | 46–32 | 58.97% |
| BabyDeathClaw vs Jin | 47–22 | 68.12% |
| BabyDeathClaw vs King | 45–21 | 68.18% |
| BabyDeathClaw vs Bryan | 50–16 | 75.76% |
| BabyDeathClaw vs Dragunov | 34–25 | 57.63% |
| BabyDeathClaw vs Steve | 34–14 | 70.83% |
| BabyDeathClaw vs Law | 28–17 | 62.22% |
| BabyDeathClaw vs Hwoarang | 24–14 | 63.16% |
| BabyDeathClaw vs Lili | 18–16 | 52.94% |
| BabyDeathClaw vs Jun | 20–11 | 64.52% |
| BabyDeathClaw vs Azucena | 16–15 | 51.61% |
| BabyDeathClaw vs Nina | 18–12 | 60.00% |
| BabyDeathClaw vs Paul | 20–9 | 68.97% |
| BabyDeathClaw vs Lee | 15–11 | 57.69% |
| BabyDeathClaw vs Yoshimitsu | 16–8 | 66.67% |
| BabyDeathClaw vs Jack-8 | 8–13 | 38.10% |
| BabyDeathClaw vs Alisa | 14–6 | 70.00% |
| BabyDeathClaw vs Lidia | 15–5 | 75.00% |
| BabyDeathClaw vs Asuka | 14–5 | 73.68% |
| BabyDeathClaw vs Devil Jin | 11–7 | 61.11% |
| BabyDeathClaw vs Lars | 12–5 | 70.59% |
| BabyDeathClaw vs Leroy | 12–5 | 70.59% |
| BabyDeathClaw vs Eddy | 12–5 | 70.59% |
| BabyDeathClaw vs Victor | 8–8 | 50.00% |
| BabyDeathClaw vs Clive | 10–6 | 62.50% |
| BabyDeathClaw vs Leo | 8–4 | 66.67% |
| BabyDeathClaw vs Feng | 6–5 | 54.55% |
| BabyDeathClaw vs Claudio | 9–2 | 81.82% |
| BabyDeathClaw vs Shaheen | 7–3 | 70.00% |
| BabyDeathClaw vs Kuma | 8–2 | 80.00% |
| BabyDeathClaw vs Xiaoyu | 6–1 | 85.71% |
| BabyDeathClaw vs Raven | 6–1 | 85.71% |
| BabyDeathClaw vs Anna | 3–4 | 42.86% |
| BabyDeathClaw vs Zafina | 4–2 | 66.67% |
| BabyDeathClaw vs Fahkumram | 2–4 | 33.33% |
| BabyDeathClaw vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.