| CONSTAMOCK vs Jin | 25–12 | 67.57% |
| CONSTAMOCK vs Kazuya | 23–12 | 65.71% |
| CONSTAMOCK vs Bryan | 20–6 | 76.92% |
| CONSTAMOCK vs King | 21–3 | 87.50% |
| CONSTAMOCK vs Lee | 14–7 | 66.67% |
| CONSTAMOCK vs Reina | 19–2 | 90.48% |
| CONSTAMOCK vs Law | 16–4 | 80.00% |
| CONSTAMOCK vs Hwoarang | 19–0 | 100.00% |
| CONSTAMOCK vs Xiaoyu | 15–4 | 78.95% |
| CONSTAMOCK vs Heihachi | 13–6 | 68.42% |
| CONSTAMOCK vs Yoshimitsu | 15–2 | 88.24% |
| CONSTAMOCK vs Lars | 8–9 | 47.06% |
| CONSTAMOCK vs Steve | 11–5 | 68.75% |
| CONSTAMOCK vs Asuka | 11–3 | 78.57% |
| CONSTAMOCK vs Dragunov | 9–4 | 69.23% |
| CONSTAMOCK vs Eddy | 12–1 | 92.31% |
| CONSTAMOCK vs Nina | 7–4 | 63.64% |
| CONSTAMOCK vs Victor | 7–4 | 63.64% |
| CONSTAMOCK vs Paul | 9–1 | 90.00% |
| CONSTAMOCK vs Alisa | 6–4 | 60.00% |
| CONSTAMOCK vs Jack-8 | 7–2 | 77.78% |
| CONSTAMOCK vs Leo | 6–2 | 75.00% |
| CONSTAMOCK vs Claudio | 5–3 | 62.50% |
| CONSTAMOCK vs Lidia | 5–2 | 71.43% |
| CONSTAMOCK vs Anna | 6–1 | 85.71% |
| CONSTAMOCK vs Lili | 5–1 | 83.33% |
| CONSTAMOCK vs Raven | 3–3 | 50.00% |
| CONSTAMOCK vs Clive | 6–0 | 100.00% |
| CONSTAMOCK vs Devil Jin | 5–0 | 100.00% |
| CONSTAMOCK vs Shaheen | 2–3 | 40.00% |
| CONSTAMOCK vs Kuma | 3–2 | 60.00% |
| CONSTAMOCK vs Feng | 1–3 | 25.00% |
| CONSTAMOCK vs Azucena | 2–2 | 50.00% |
| CONSTAMOCK vs Leroy | 1–2 | 33.33% |
| CONSTAMOCK vs Panda | 2–0 | 100.00% |
| CONSTAMOCK vs Fahkumram | 1–1 | 50.00% |
| CONSTAMOCK vs Armor King | 2–0 | 100.00% |
| CONSTAMOCK vs Miary Zo | 2–0 | 100.00% |
| CONSTAMOCK vs Zafina | 0–1 | 0.00% |
| CONSTAMOCK vs Jun | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.