| I_Lay_Awake vs Kazuya | 14–4 | 77.78% |
| I_Lay_Awake vs King | 11–3 | 78.57% |
| I_Lay_Awake vs Reina | 5–7 | 41.67% |
| I_Lay_Awake vs Steve | 7–4 | 63.64% |
| I_Lay_Awake vs Hwoarang | 10–0 | 100.00% |
| I_Lay_Awake vs Devil Jin | 9–1 | 90.00% |
| I_Lay_Awake vs Jun | 8–2 | 80.00% |
| I_Lay_Awake vs Jin | 5–4 | 55.56% |
| I_Lay_Awake vs Bryan | 9–0 | 100.00% |
| I_Lay_Awake vs Azucena | 1–8 | 11.11% |
| I_Lay_Awake vs Leroy | 5–3 | 62.50% |
| I_Lay_Awake vs Heihachi | 6–2 | 75.00% |
| I_Lay_Awake vs Anna | 6–2 | 75.00% |
| I_Lay_Awake vs Law | 5–2 | 71.43% |
| I_Lay_Awake vs Eddy | 7–0 | 100.00% |
| I_Lay_Awake vs Lidia | 1–6 | 14.29% |
| I_Lay_Awake vs Paul | 4–1 | 80.00% |
| I_Lay_Awake vs Lili | 3–2 | 60.00% |
| I_Lay_Awake vs Nina | 4–1 | 80.00% |
| I_Lay_Awake vs Asuka | 2–2 | 50.00% |
| I_Lay_Awake vs Feng | 4–0 | 100.00% |
| I_Lay_Awake vs Dragunov | 4–0 | 100.00% |
| I_Lay_Awake vs Lars | 4–0 | 100.00% |
| I_Lay_Awake vs Lee | 4–0 | 100.00% |
| I_Lay_Awake vs Zafina | 3–0 | 100.00% |
| I_Lay_Awake vs Victor | 3–0 | 100.00% |
| I_Lay_Awake vs Clive | 0–3 | 0.00% |
| I_Lay_Awake vs Jack-8 | 2–0 | 100.00% |
| I_Lay_Awake vs Leo | 2–0 | 100.00% |
| I_Lay_Awake vs Claudio | 2–0 | 100.00% |
| I_Lay_Awake vs Kuma | 2–0 | 100.00% |
| I_Lay_Awake vs Raven | 2–0 | 100.00% |
| I_Lay_Awake vs Xiaoyu | 0–1 | 0.00% |
| I_Lay_Awake vs Alisa | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.