| I dont use rage vs Steve | 20–18 | 52.63% |
| I dont use rage vs King | 17–19 | 47.22% |
| I dont use rage vs Law | 16–19 | 45.71% |
| I dont use rage vs Jin | 16–13 | 55.17% |
| I dont use rage vs Eddy | 18–10 | 64.29% |
| I dont use rage vs Hwoarang | 18–9 | 66.67% |
| I dont use rage vs Yoshimitsu | 8–17 | 32.00% |
| I dont use rage vs Kazuya | 12–13 | 48.00% |
| I dont use rage vs Reina | 15–6 | 71.43% |
| I dont use rage vs Victor | 12–9 | 57.14% |
| I dont use rage vs Bryan | 11–9 | 55.00% |
| I dont use rage vs Fahkumram | 13–7 | 65.00% |
| I dont use rage vs Lili | 9–9 | 50.00% |
| I dont use rage vs Lars | 7–10 | 41.18% |
| I dont use rage vs Dragunov | 8–7 | 53.33% |
| I dont use rage vs Azucena | 8–7 | 53.33% |
| I dont use rage vs Jun | 8–5 | 61.54% |
| I dont use rage vs Asuka | 6–5 | 54.55% |
| I dont use rage vs Leo | 6–5 | 54.55% |
| I dont use rage vs Claudio | 5–6 | 45.45% |
| I dont use rage vs Lee | 3–6 | 33.33% |
| I dont use rage vs Raven | 3–6 | 33.33% |
| I dont use rage vs Shaheen | 3–5 | 37.50% |
| I dont use rage vs Paul | 7–0 | 100.00% |
| I dont use rage vs Xiaoyu | 3–4 | 42.86% |
| I dont use rage vs Jack-8 | 3–4 | 42.86% |
| I dont use rage vs Feng | 3–3 | 50.00% |
| I dont use rage vs Nina | 2–4 | 33.33% |
| I dont use rage vs Panda | 4–1 | 80.00% |
| I dont use rage vs Heihachi | 2–3 | 40.00% |
| I dont use rage vs Devil Jin | 0–4 | 0.00% |
| I dont use rage vs Alisa | 2–1 | 66.67% |
| I dont use rage vs Kuma | 1–2 | 33.33% |
| I dont use rage vs Leroy | 2–1 | 66.67% |
| I dont use rage vs Armor King | 1–2 | 33.33% |
| I dont use rage vs Zafina | 1–1 | 50.00% |
| I dont use rage vs Clive | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.