| MCS将摩 vs Victor | 3–6 | 33.33% |
| MCS将摩 vs Law | 4–4 | 50.00% |
| MCS将摩 vs Reina | 6–2 | 75.00% |
| MCS将摩 vs Yoshimitsu | 4–1 | 80.00% |
| MCS将摩 vs Kazuya | 2–2 | 50.00% |
| MCS将摩 vs Devil Jin | 2–2 | 50.00% |
| MCS将摩 vs Dragunov | 3–1 | 75.00% |
| MCS将摩 vs Paul | 0–3 | 0.00% |
| MCS将摩 vs Jin | 2–1 | 66.67% |
| MCS将摩 vs Panda | 1–2 | 33.33% |
| MCS将摩 vs Leroy | 2–1 | 66.67% |
| MCS将摩 vs Xiaoyu | 2–0 | 100.00% |
| MCS将摩 vs Lili | 0–2 | 0.00% |
| MCS将摩 vs Nina | 1–1 | 50.00% |
| MCS将摩 vs Azucena | 2–0 | 100.00% |
| MCS将摩 vs Feng | 0–1 | 0.00% |
| MCS将摩 vs Claudio | 1–0 | 100.00% |
| MCS将摩 vs Eddy | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.