| HoleQensise vs Kazuya | 69–76 | 47.59% |
| HoleQensise vs Reina | 74–57 | 56.49% |
| HoleQensise vs Jin | 81–49 | 62.31% |
| HoleQensise vs King | 63–63 | 50.00% |
| HoleQensise vs Hwoarang | 33–60 | 35.48% |
| HoleQensise vs Heihachi | 27–54 | 33.33% |
| HoleQensise vs Law | 37–34 | 52.11% |
| HoleQensise vs Dragunov | 30–41 | 42.25% |
| HoleQensise vs Yoshimitsu | 29–40 | 42.03% |
| HoleQensise vs Bryan | 28–40 | 41.18% |
| HoleQensise vs Steve | 37–31 | 54.41% |
| HoleQensise vs Lili | 31–27 | 53.45% |
| HoleQensise vs Jun | 26–29 | 47.27% |
| HoleQensise vs Clive | 24–30 | 44.44% |
| HoleQensise vs Asuka | 22–28 | 44.00% |
| HoleQensise vs Paul | 19–28 | 40.43% |
| HoleQensise vs Xiaoyu | 19–28 | 40.43% |
| HoleQensise vs Jack-8 | 27–17 | 61.36% |
| HoleQensise vs Devil Jin | 20–23 | 46.51% |
| HoleQensise vs Nina | 21–22 | 48.84% |
| HoleQensise vs Lee | 13–26 | 33.33% |
| HoleQensise vs Azucena | 20–18 | 52.63% |
| HoleQensise vs Victor | 17–15 | 53.12% |
| HoleQensise vs Feng | 11–19 | 36.67% |
| HoleQensise vs Eddy | 9–19 | 32.14% |
| HoleQensise vs Kuma | 17–9 | 65.38% |
| HoleQensise vs Alisa | 7–16 | 30.43% |
| HoleQensise vs Claudio | 9–11 | 45.00% |
| HoleQensise vs Leroy | 9–9 | 50.00% |
| HoleQensise vs Lidia | 5–12 | 29.41% |
| HoleQensise vs Fahkumram | 5–11 | 31.25% |
| HoleQensise vs Leo | 5–6 | 45.45% |
| HoleQensise vs Raven | 2–8 | 20.00% |
| HoleQensise vs Lars | 5–4 | 55.56% |
| HoleQensise vs Anna | 3–5 | 37.50% |
| HoleQensise vs Armor King | 4–4 | 50.00% |
| HoleQensise vs Miary Zo | 3–3 | 50.00% |
| HoleQensise vs Zafina | 4–0 | 100.00% |
| HoleQensise vs Shaheen | 1–0 | 100.00% |
| HoleQensise vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.