| RaveDaddy666 vs King | 47–84 | 35.88% |
| RaveDaddy666 vs Bryan | 45–46 | 49.45% |
| RaveDaddy666 vs Clive | 36–52 | 40.91% |
| RaveDaddy666 vs Law | 34–48 | 41.46% |
| RaveDaddy666 vs Kazuya | 40–42 | 48.78% |
| RaveDaddy666 vs Jin | 35–41 | 46.05% |
| RaveDaddy666 vs Hwoarang | 24–49 | 32.88% |
| RaveDaddy666 vs Steve | 28–44 | 38.89% |
| RaveDaddy666 vs Reina | 23–40 | 36.51% |
| RaveDaddy666 vs Armor King | 30–33 | 47.62% |
| RaveDaddy666 vs Paul | 24–31 | 43.64% |
| RaveDaddy666 vs Heihachi | 24–30 | 44.44% |
| RaveDaddy666 vs Jun | 22–28 | 44.00% |
| RaveDaddy666 vs Lars | 25–24 | 51.02% |
| RaveDaddy666 vs Yoshimitsu | 25–22 | 53.19% |
| RaveDaddy666 vs Eddy | 20–24 | 45.45% |
| RaveDaddy666 vs Xiaoyu | 14–28–1 | 33.33% |
| RaveDaddy666 vs Dragunov | 17–23 | 42.50% |
| RaveDaddy666 vs Victor | 13–25 | 34.21% |
| RaveDaddy666 vs Asuka | 12–24 | 33.33% |
| RaveDaddy666 vs Lee | 22–14 | 61.11% |
| RaveDaddy666 vs Azucena | 19–16 | 54.29% |
| RaveDaddy666 vs Lili | 12–22 | 35.29% |
| RaveDaddy666 vs Miary Zo | 14–14 | 50.00% |
| RaveDaddy666 vs Devil Jin | 12–15 | 44.44% |
| RaveDaddy666 vs Leo | 15–11 | 57.69% |
| RaveDaddy666 vs Nina | 11–14 | 44.00% |
| RaveDaddy666 vs Raven | 18–5 | 78.26% |
| RaveDaddy666 vs Leroy | 9–12 | 42.86% |
| RaveDaddy666 vs Feng | 6–10 | 37.50% |
| RaveDaddy666 vs Lidia | 4–12 | 25.00% |
| RaveDaddy666 vs Kuma | 6–7 | 46.15% |
| RaveDaddy666 vs Claudio | 3–9 | 25.00% |
| RaveDaddy666 vs Fahkumram | 7–5 | 58.33% |
| RaveDaddy666 vs Jack-8 | 4–6 | 40.00% |
| RaveDaddy666 vs Anna | 5–4 | 55.56% |
| RaveDaddy666 vs Zafina | 3–5 | 37.50% |
| RaveDaddy666 vs Alisa | 4–3 | 57.14% |
| RaveDaddy666 vs Shaheen | 5–2 | 71.43% |
| RaveDaddy666 vs Panda | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.