| unlucky vs Reina | 185–194 | 48.81% |
| unlucky vs Kazuya | 166–210 | 44.15% |
| unlucky vs Dragunov | 122–175 | 41.08% |
| unlucky vs Paul | 93–149 | 38.43% |
| unlucky vs Lili | 88–143 | 38.10% |
| unlucky vs Bryan | 79–143 | 35.59% |
| unlucky vs Asuka | 90–116 | 43.69% |
| unlucky vs King | 80–125 | 39.02% |
| unlucky vs Jin | 69–109 | 38.76% |
| unlucky vs Steve | 79–85–1 | 48.17% |
| unlucky vs Hwoarang | 55–101 | 35.26% |
| unlucky vs Jun | 54–85 | 38.85% |
| unlucky vs Heihachi | 58–81 | 41.73% |
| unlucky vs Law | 53–83 | 38.97% |
| unlucky vs Clive | 46–81 | 36.22% |
| unlucky vs Azucena | 56–67 | 45.53% |
| unlucky vs Devil Jin | 53–65 | 44.92% |
| unlucky vs Nina | 31–83 | 27.19% |
| unlucky vs Xiaoyu | 37–76 | 32.74% |
| unlucky vs Victor | 49–61 | 44.55% |
| unlucky vs Lidia | 36–54 | 40.00% |
| unlucky vs Fahkumram | 32–47 | 40.51% |
| unlucky vs Leo | 32–46 | 41.03% |
| unlucky vs Armor King | 24–54 | 30.77% |
| unlucky vs Yoshimitsu | 26–47 | 35.62% |
| unlucky vs Jack-8 | 28–45 | 38.36% |
| unlucky vs Feng | 25–46 | 35.21% |
| unlucky vs Anna | 23–45 | 33.82% |
| unlucky vs Eddy | 12–55 | 17.91% |
| unlucky vs Leroy | 19–42 | 31.15% |
| unlucky vs Claudio | 22–38 | 36.67% |
| unlucky vs Lee | 17–43 | 28.33% |
| unlucky vs Alisa | 23–35 | 39.66% |
| unlucky vs Kuma | 19–38 | 33.33% |
| unlucky vs Lars | 20–36 | 35.71% |
| unlucky vs Zafina | 7–33 | 17.50% |
| unlucky vs Raven | 14–22 | 38.89% |
| unlucky vs Shaheen | 12–20 | 37.50% |
| unlucky vs Miary Zo | 8–24 | 25.00% |
| unlucky vs Panda | 4–14 | 22.22% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.