| FooFought vs Kazuya | 400–420 | 48.78% |
| FooFought vs Jin | 405–335 | 54.73% |
| FooFought vs Dragunov | 319–264 | 54.72% |
| FooFought vs Reina | 281–231 | 54.88% |
| FooFought vs Bryan | 278–221 | 55.71% |
| FooFought vs King | 242–235 | 50.73% |
| FooFought vs Steve | 247–172 | 58.95% |
| FooFought vs Lili | 194–182 | 51.60% |
| FooFought vs Law | 180–169 | 51.58% |
| FooFought vs Hwoarang | 162–162 | 50.00% |
| FooFought vs Yoshimitsu | 165–125 | 56.90% |
| FooFought vs Lee | 142–136 | 51.08% |
| FooFought vs Paul | 133–137 | 49.26% |
| FooFought vs Victor | 147–123 | 54.44% |
| FooFought vs Lidia | 134–135 | 49.81% |
| FooFought vs Heihachi | 133–125 | 51.55% |
| FooFought vs Devil Jin | 138–115 | 54.55% |
| FooFought vs Jun | 133–117 | 53.20% |
| FooFought vs Lars | 124–117 | 51.45% |
| FooFought vs Clive | 129–108 | 54.43% |
| FooFought vs Asuka | 112–106 | 51.38% |
| FooFought vs Armor King | 91–101 | 47.40% |
| FooFought vs Feng | 91–99 | 47.89% |
| FooFought vs Nina | 83–104 | 44.39% |
| FooFought vs Xiaoyu | 100–79 | 55.87% |
| FooFought vs Azucena | 94–84 | 52.81% |
| FooFought vs Leo | 80–96 | 45.45% |
| FooFought vs Claudio | 72–104 | 40.91% |
| FooFought vs Eddy | 70–88 | 44.30% |
| FooFought vs Alisa | 69–80 | 46.31% |
| FooFought vs Leroy | 75–71 | 51.37% |
| FooFought vs Shaheen | 65–75 | 46.43% |
| FooFought vs Jack-8 | 58–76 | 43.28% |
| FooFought vs Raven | 55–54 | 50.46% |
| FooFought vs Anna | 53–55 | 49.07% |
| FooFought vs Fahkumram | 55–52 | 51.40% |
| FooFought vs Kuma | 41–46 | 47.13% |
| FooFought vs Zafina | 41–39 | 51.25% |
| FooFought vs Miary Zo | 16–14 | 53.33% |
| FooFought vs Panda | 4–7 | 36.36% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.