| Glad To Be Here vs Anna | 6–1 | 85.71% |
| Glad To Be Here vs Hwoarang | 6–0 | 100.00% |
| Glad To Be Here vs Armor King | 2–4 | 33.33% |
| Glad To Be Here vs Yoshimitsu | 4–1 | 80.00% |
| Glad To Be Here vs Jin | 4–0 | 100.00% |
| Glad To Be Here vs Miary Zo | 4–0 | 100.00% |
| Glad To Be Here vs King | 1–2 | 33.33% |
| Glad To Be Here vs Xiaoyu | 1–2 | 33.33% |
| Glad To Be Here vs Azucena | 3–0 | 100.00% |
| Glad To Be Here vs Bryan | 2–0 | 100.00% |
| Glad To Be Here vs Kazuya | 2–0 | 100.00% |
| Glad To Be Here vs Raven | 2–0 | 100.00% |
| Glad To Be Here vs Heihachi | 2–0 | 100.00% |
| Glad To Be Here vs Clive | 2–0 | 100.00% |
| Glad To Be Here vs Paul | 1–0 | 100.00% |
| Glad To Be Here vs Dragunov | 1–0 | 100.00% |
| Glad To Be Here vs Claudio | 1–0 | 100.00% |
| Glad To Be Here vs Victor | 1–0 | 100.00% |
| Glad To Be Here vs Fahkumram | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.